FiveM Docs / Native Reference
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Namespace: MOBILEAPI set: clientGame: gta5editImprove

CREATE_MOBILE_PHONE

0xA4E8E696C532FBC7
0x5BBC5E23
// CreateMobilePhone
void CREATE_MOBILE_PHONE(int phoneType);
Creates a mobile phone of the specified type.  
Possible phone types:  
0 - Default phone / Michael's phone  
1 - Trevor's phone  
2 - Franklin's phone  
4 - Prologue phone  
These values represent bit flags, so a value of '3' would toggle Trevor and Franklin's phones together, causing unexpected behavior and most likely crash the game.  
0xE532EC1A63231B4F(int p0, int p1)
0xE95B0C7D5BA3B96B(Ped ped)
0xEB078CA2B5E82ADD(Any p0, Any p1)
0xEB2104E905C6F2E9()
0xEBD3205A207939ED(Any* p0)
0xF56DFB7B61BE7276(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float* p12)
0xFA3FFB0EEBC288A3(BOOL p0)
0xFAA457EF263E8763(Any* p0, char* name)
0xFB00CA71DA386228()
0xFB80AB299D2EE1BD(BOOL toggle)
Namespace: MOBILE
CAN_PHONE_BE_SEEN_ON_SCREEN()
CELL_CAM_ACTIVATE(BOOL p0, BOOL p1)
_CELL_CAM_DISABLE_THIS_FRAME(BOOL toggle)
CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(Entity entity)
_CELL_CAM_MOVE_FINGER(int direction)
_CELL_CAM_SET_DISTANCE(float p0)
_CELL_CAM_SET_HEAD_HEIGHT(float p0)
_CELL_CAM_SET_HEAD_PITCH(float p0)
_CELL_CAM_SET_HEAD_ROLL(float p0)
_CELL_CAM_SET_HORIZONTAL_OFFSET(float p0)
_CELL_CAM_SET_LEAN(BOOL toggle)
_CELL_CAM_SET_ROLL(float p0)
_CELL_CAM_SET_VERTICAL_OFFSET(float p0)
CREATE_MOBILE_PHONE(int phoneType)
DESTROY_MOBILE_PHONE()
GET_MOBILE_PHONE_POSITION(Vector3* position)
GET_MOBILE_PHONE_RENDER_ID(int* renderId)
GET_MOBILE_PHONE_ROTATION(Vector3* rotation, Vehicle p1)
SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(BOOL toggle)
SET_MOBILE_PHONE_POSITION(float posX, float posY, float posZ)
SET_MOBILE_PHONE_ROTATION(float rotX, float rotY, float rotZ, Any p3)
SET_MOBILE_PHONE_SCALE(float scale)
_SET_MOBILE_PHONE_UNK(BOOL toggle)
0xA2CCBE62CD4C91A4(int* toggle)