FiveM Docs / Native Reference
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Namespace: MOBILEAPI set: clientGame: gta5editImprove

SET_MOBILE_PHONE_DOF_STATE

0x375A706A5C2FD084
// SetMobilePhoneDofState
void SET_MOBILE_PHONE_DOF_STATE(BOOL toggle);
Parameters:
  • toggle:

    true/false to toggle DOF.

Toggles depth of field on the cellphone camera.

Old name: _SET_MOBILE_PHONE_UNK

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0xEBD3205A207939ED(Any* p0)
0xFA3FFB0EEBC288A3(BOOL p0)
0xFAA457EF263E8763(Any* p0, char* name)
0xFB00CA71DA386228()
Namespace: MOBILE
CAN_PHONE_BE_SEEN_ON_SCREEN()
CELL_CAM_ACTIVATE(BOOL active, BOOL bGoFirstPerson)
CELL_CAM_ACTIVATE_SELFIE_MODE(BOOL toggle)
CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(Entity entity)
_CELL_CAM_MOVE_FINGER(int direction)
_CELL_CAM_SET_DISTANCE(float p0)
_CELL_CAM_SET_HEAD_HEIGHT(float p0)
_CELL_CAM_SET_HEAD_PITCH(float p0)
_CELL_CAM_SET_HEAD_ROLL(float p0)
_CELL_CAM_SET_HORIZONTAL_OFFSET(float p0)
_CELL_CAM_SET_LEAN(BOOL toggle)
_CELL_CAM_SET_ROLL(float p0)
_CELL_CAM_SET_VERTICAL_OFFSET(float p0)
CREATE_MOBILE_PHONE(int phoneType)
DESTROY_MOBILE_PHONE()
GET_MOBILE_PHONE_POSITION(Vector3* position)
GET_MOBILE_PHONE_RENDER_ID(int* renderId)
GET_MOBILE_PHONE_ROTATION(Vector3* rotation, Vehicle p1)
SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(BOOL toggle)
SET_MOBILE_PHONE_DOF_STATE(BOOL toggle)
SET_MOBILE_PHONE_POSITION(float posX, float posY, float posZ)
SET_MOBILE_PHONE_ROTATION(float rotX, float rotY, float rotZ, Any p3)
SET_MOBILE_PHONE_SCALE(float scale)
0xA2CCBE62CD4C91A4(int* toggle)
0xAC2890471901861C(float p0)
Namespace: MONEY
_CAN_PAY_GOON()
DEPOSIT_VC(int amount)
NETWORK_BUY_AIRSTRIKE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_BACKUP_GANG(int p0, int p1, BOOL p2, BOOL p3)