FiveM Docs / Native Reference
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Namespace: MOBILEAPI set: clientGame: gta5editImprove

_CELL_CAM_MOVE_FINGER

0x95C9E72F3D7DEC9B
// CellCamMoveFinger
void _CELL_CAM_MOVE_FINGER(int direction);
Parameters:
  • direction:

    The direction to swipe to, refer to eCellInput enum.

Moves the character's finger in a swiping motion when holding a cellphone in their hand through the use of the CREATE_MOBILE_PHONE native.

enum eCellInput {
    CELL_INPUT_NONE = 0,
    CELL_INPUT_UP = 1,
    CELL_INPUT_DOWN = 2,
    CELL_INPUT_LEFT = 3,
    CELL_INPUT_RIGHT = 4,
    CELL_INPUT_SELECT = 5
}

Old name: _MOVE_FINGER

Examples:

  • Lua
CreateThread(function()
	local eCellInput = {
		CELL_INPUT_NONE = 0,
		CELL_INPUT_UP = 1,
		CELL_INPUT_DOWN = 2,
		CELL_INPUT_LEFT = 3,
		CELL_INPUT_RIGHT = 4,
		CELL_INPUT_SELECT = 5
	}
	-- Create a mobile phone object and animate the character
	CreateMobilePhone(eCellInput.CELL_INPUT_NONE)

	Wait(2000)

	-- Swipe up
	CellCamMoveFinger(eCellInput.CELL_INPUT_UP)

	Wait(1500)

	-- Swipe right
	CellCamMoveFinger(eCellInput.CELL_INPUT_RIGHT)

	Wait(1500)

	-- Tap the screen
	CellCamMoveFinger(eCellInput.CELL_INPUT_SELECT)
end)
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0xB51B9AB9EF81868C(BOOL toggle)
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0xD10282B6E3751BA0()
0xD642319C54AADEB6()
0xD9F692D349249528()
0xE3D969D2785FFB5E()
0xE532EC1A63231B4F(int p0, int p1)
0xE95B0C7D5BA3B96B(Ped ped)
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0xFB00CA71DA386228()
Namespace: MOBILE
CAN_PHONE_BE_SEEN_ON_SCREEN()
CELL_CAM_ACTIVATE(BOOL active, BOOL bGoFirstPerson)
CELL_CAM_ACTIVATE_SELFIE_MODE(BOOL toggle)
CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(Entity entity)
_CELL_CAM_MOVE_FINGER(int direction)
_CELL_CAM_SET_DISTANCE(float p0)
_CELL_CAM_SET_HEAD_HEIGHT(float p0)
_CELL_CAM_SET_HEAD_PITCH(float p0)
_CELL_CAM_SET_HEAD_ROLL(float p0)
_CELL_CAM_SET_HORIZONTAL_OFFSET(float p0)
_CELL_CAM_SET_LEAN(BOOL toggle)
_CELL_CAM_SET_ROLL(float p0)
_CELL_CAM_SET_VERTICAL_OFFSET(float p0)
CREATE_MOBILE_PHONE(int phoneType)
DESTROY_MOBILE_PHONE()