FiveM Docs / Native Reference
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Namespace: MOBILEAPI set: clientGame: gta5editImprove

DESTROY_MOBILE_PHONE

0x3BC861DF703E5097
0x1A65037B
// DestroyMobilePhone
void DESTROY_MOBILE_PHONE();
Destroys the currently active mobile phone.  
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0xE3D969D2785FFB5E()
0xE532EC1A63231B4F(int p0, int p1)
0xE95B0C7D5BA3B96B(Ped ped)
0xEB078CA2B5E82ADD(Any p0, Any p1)
0xEB2104E905C6F2E9()
0xEBD3205A207939ED(Any* p0)
0xFA3FFB0EEBC288A3(BOOL p0)
0xFAA457EF263E8763(Any* p0, char* name)
0xFB00CA71DA386228()
Namespace: MOBILE
CAN_PHONE_BE_SEEN_ON_SCREEN()
CELL_CAM_ACTIVATE(BOOL active, BOOL bGoFirstPerson)
CELL_CAM_ACTIVATE_SELFIE_MODE(BOOL toggle)
CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(Entity entity)
_CELL_CAM_MOVE_FINGER(int direction)
_CELL_CAM_SET_DISTANCE(float p0)
_CELL_CAM_SET_HEAD_HEIGHT(float p0)
_CELL_CAM_SET_HEAD_PITCH(float p0)
_CELL_CAM_SET_HEAD_ROLL(float p0)
_CELL_CAM_SET_HORIZONTAL_OFFSET(float p0)
_CELL_CAM_SET_LEAN(BOOL toggle)
_CELL_CAM_SET_ROLL(float p0)
_CELL_CAM_SET_VERTICAL_OFFSET(float p0)
CREATE_MOBILE_PHONE(int phoneType)
DESTROY_MOBILE_PHONE()
GET_MOBILE_PHONE_POSITION(Vector3* position)
GET_MOBILE_PHONE_RENDER_ID(int* renderId)
GET_MOBILE_PHONE_ROTATION(Vector3* rotation, Vehicle p1)
SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(BOOL toggle)
SET_MOBILE_PHONE_DOF_STATE(BOOL toggle)
SET_MOBILE_PHONE_POSITION(float posX, float posY, float posZ)
SET_MOBILE_PHONE_ROTATION(float rotX, float rotY, float rotZ, Any p3)
SET_MOBILE_PHONE_SCALE(float scale)
0xA2CCBE62CD4C91A4(int* toggle)
0xAC2890471901861C(float p0)