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Namespace: NETWORKAPI set: clientGame: gta5editImprove

NETWORK_IS_INACTIVE_PROFILE

0x7E58745504313A2E
0x95481343
// NetworkIsInactiveProfile
BOOL NETWORK_IS_INACTIVE_PROFILE(int* networkHandle);
Returns:

Returns true if the networkHandle is signed in on the same machine, but is not the main player.

Checks if the networkHandle is the same as any other user that is signed in on the local machine. For example, if your console has two or more users signed in (on different controllers), the profile that is not controlling the game would be "inactive".

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NETWORK_IS_FINDING_GAMERS()
NETWORK_IS_FRIEND(int* networkHandle)
_NETWORK_IS_FRIEND_HANDLE_ONLINE(int* networkHandle)
NETWORK_IS_FRIEND_IN_MULTIPLAYER(char* friendName)
NETWORK_IS_FRIEND_IN_SAME_TITLE(char* friendName)
NETWORK_IS_FRIEND_INDEX_ONLINE(int friendIndex)
NETWORK_IS_FRIEND_ONLINE(char* name)
NETWORK_IS_GAME_IN_PROGRESS()
NETWORK_IS_GAMER_BLOCKED_BY_ME(Any* networkHandle)
NETWORK_IS_GAMER_IN_MY_SESSION(int* networkHandle)
NETWORK_IS_GAMER_MUTED_BY_ME(int* networkHandle)
NETWORK_IS_GAMER_TALKING(int* networkHandle)
NETWORK_IS_GETTING_GAMER_STATUS()
NETWORK_IS_HANDLE_VALID(int* networkHandle, int bufferSize)
NETWORK_IS_HOST()
NETWORK_IS_HOST_OF_THIS_SCRIPT()
NETWORK_IS_IN_MP_CUTSCENE()
NETWORK_IS_IN_PARTY()
NETWORK_IS_IN_PLATFORM_PARTY()
NETWORK_IS_IN_PLATFORM_PARTY_CHAT()
NETWORK_IS_IN_SESSION()
NETWORK_IS_IN_SPECTATOR_MODE()
NETWORK_IS_IN_TRANSITION()
NETWORK_IS_IN_TUTORIAL_SESSION()
NETWORK_IS_INACTIVE_PROFILE(int* networkHandle)
NETWORK_IS_LOCAL_PLAYER_INVINCIBLE()
NETWORK_IS_LOCAL_TALKING()
NETWORK_IS_MULTIPLAYER_DISABLED()
_NETWORK_IS_NETWORK_ID_A_CLONE(int netId)
NETWORK_IS_OFFLINE_INVITE_PENDING()
NETWORK_IS_PARTICIPANT_ACTIVE(int p0)
NETWORK_IS_PARTY_MEMBER(int* networkHandle)
NETWORK_IS_PENDING_FRIEND(Any p0)
NETWORK_IS_PLAYER_A_PARTICIPANT(Player player)
NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(Player player1, char* script, Player player2)