FiveM Docs / Native Reference
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Namespace: NETWORKAPI set: clientGame: gta5editImprove

NETWORK_IS_PENDING_FRIEND

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0x5C85FF81
// NetworkIsPendingFriend
Any NETWORK_IS_PENDING_FRIEND(Any p0);
This function is hard-coded to always return 0.
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NETWORK_IS_GAMER_BLOCKED_BY_ME(Any* networkHandle)
NETWORK_IS_GAMER_IN_MY_SESSION(int* networkHandle)
NETWORK_IS_GAMER_MUTED_BY_ME(int* networkHandle)
NETWORK_IS_GAMER_TALKING(int* networkHandle)
NETWORK_IS_GETTING_GAMER_STATUS()
NETWORK_IS_HANDLE_VALID(int* networkHandle, int bufferSize)
NETWORK_IS_HOST()
NETWORK_IS_HOST_OF_THIS_SCRIPT()
NETWORK_IS_IN_MP_CUTSCENE()
NETWORK_IS_IN_PARTY()
NETWORK_IS_IN_PLATFORM_PARTY()
NETWORK_IS_IN_PLATFORM_PARTY_CHAT()
NETWORK_IS_IN_SESSION()
NETWORK_IS_IN_SPECTATOR_MODE()
NETWORK_IS_IN_TRANSITION()
NETWORK_IS_IN_TUTORIAL_SESSION()
NETWORK_IS_INACTIVE_PROFILE(int* networkHandle)
NETWORK_IS_LOCAL_PLAYER_INVINCIBLE()
NETWORK_IS_LOCAL_TALKING()
NETWORK_IS_MULTIPLAYER_DISABLED()
_NETWORK_IS_NETWORK_ID_A_CLONE(int netId)
NETWORK_IS_OFFLINE_INVITE_PENDING()
NETWORK_IS_PARTICIPANT_ACTIVE(int p0)
NETWORK_IS_PARTY_MEMBER(int* networkHandle)
NETWORK_IS_PENDING_FRIEND(Any p0)
NETWORK_IS_PLAYER_A_PARTICIPANT(Player player)
NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(Player player1, char* script, Player player2)
NETWORK_IS_PLAYER_ACTIVE(Player player)
NETWORK_IS_PLAYER_BLOCKED_BY_ME(Player player)
NETWORK_IS_PLAYER_CONCEALED(Player player)
NETWORK_IS_PLAYER_CONNECTED(Player player)
_NETWORK_IS_PLAYER_EQUAL_TO_INDEX(Player player, int index)
NETWORK_IS_PLAYER_FADING(Player player)
NETWORK_IS_PLAYER_IN_MP_CUTSCENE(Player player)
NETWORK_IS_PLAYER_MUTED_BY_ME(Player player)