FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
NETWORK_IS_FRIEND_IN_SAME_TITLE
(char* friendName)
NETWORK_IS_FRIEND_INDEX_ONLINE
(int friendIndex)
NETWORK_IS_FRIEND_ONLINE
(char* name)
NETWORK_IS_GAME_IN_PROGRESS
()
NETWORK_IS_GAMER_BLOCKED_BY_ME
(Any* networkHandle)
NETWORK_IS_GAMER_IN_MY_SESSION
(int* networkHandle)
NETWORK_IS_GAMER_MUTED_BY_ME
(int* networkHandle)
NETWORK_IS_GAMER_TALKING
(int* networkHandle)
NETWORK_IS_GETTING_GAMER_STATUS
()
NETWORK_IS_HANDLE_VALID
(int* networkHandle, int bufferSize)
NETWORK_IS_HOST
()
NETWORK_IS_HOST_OF_THIS_SCRIPT
()
NETWORK_IS_IN_MP_CUTSCENE
()
NETWORK_IS_IN_PARTY
()
NETWORK_IS_IN_PLATFORM_PARTY
()
NETWORK_IS_IN_PLATFORM_PARTY_CHAT
()
NETWORK_IS_IN_SESSION
()
NETWORK_IS_IN_SPECTATOR_MODE
()
NETWORK_IS_IN_TRANSITION
()
NETWORK_IS_IN_TUTORIAL_SESSION
()
NETWORK_IS_INACTIVE_PROFILE
(int* networkHandle)
NETWORK_IS_LOCAL_PLAYER_INVINCIBLE
()
NETWORK_IS_LOCAL_TALKING
()
NETWORK_IS_MULTIPLAYER_DISABLED
()
_NETWORK_IS_NETWORK_ID_A_CLONE
(int netId)
NETWORK_IS_OFFLINE_INVITE_PENDING
()
NETWORK_IS_PARTICIPANT_ACTIVE
(int p0)
NETWORK_IS_PARTY_MEMBER
(int* networkHandle)
NETWORK_IS_PENDING_FRIEND
(Any p0)
NETWORK_IS_PLAYER_A_PARTICIPANT
(Player player)
NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT
(Player player1, char* script, Player player2)
NETWORK_IS_PLAYER_ACTIVE
(Player player)
NETWORK_IS_PLAYER_BLOCKED_BY_ME
(Player player)
NETWORK_IS_PLAYER_CONCEALED
(Player player)
NETWORK_IS_PLAYER_CONNECTED
(Player player)