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Native Reference
API Set:
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server
client
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NETWORK_IS_GAMER_IN_MY_SESSION
(int* networkHandle)
NETWORK_IS_GAMER_MUTED_BY_ME
(int* networkHandle)
NETWORK_IS_GAMER_TALKING
(int* networkHandle)
NETWORK_IS_GETTING_GAMER_STATUS
()
NETWORK_IS_HANDLE_VALID
(int* networkHandle, int bufferSize)
NETWORK_IS_HOST
()
NETWORK_IS_HOST_OF_THIS_SCRIPT
()
NETWORK_IS_IN_MP_CUTSCENE
()
NETWORK_IS_IN_PARTY
()
NETWORK_IS_IN_PLATFORM_PARTY
()
NETWORK_IS_IN_PLATFORM_PARTY_CHAT
()
NETWORK_IS_IN_SESSION
()
NETWORK_IS_IN_SPECTATOR_MODE
()
NETWORK_IS_IN_TRANSITION
()
NETWORK_IS_IN_TUTORIAL_SESSION
()
NETWORK_IS_INACTIVE_PROFILE
(int* networkHandle)
NETWORK_IS_LOCAL_PLAYER_INVINCIBLE
()
NETWORK_IS_LOCAL_TALKING
()
NETWORK_IS_MULTIPLAYER_DISABLED
()
_NETWORK_IS_NETWORK_ID_A_CLONE
(int netId)
NETWORK_IS_OFFLINE_INVITE_PENDING
()
NETWORK_IS_PARTICIPANT_ACTIVE
(int p0)
NETWORK_IS_PARTY_MEMBER
(int* networkHandle)
NETWORK_IS_PENDING_FRIEND
(Any p0)
NETWORK_IS_PLAYER_A_PARTICIPANT
(Player player)
NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT
(Player player1, char* script, Player player2)
NETWORK_IS_PLAYER_ACTIVE
(Player player)
NETWORK_IS_PLAYER_BLOCKED_BY_ME
(Player player)
NETWORK_IS_PLAYER_CONCEALED
(Player player)
NETWORK_IS_PLAYER_CONNECTED
(Player player)
_NETWORK_IS_PLAYER_EQUAL_TO_INDEX
(Player player, int index)
NETWORK_IS_PLAYER_FADING
(Player player)
NETWORK_IS_PLAYER_IN_MP_CUTSCENE
(Player player)
NETWORK_IS_PLAYER_MUTED_BY_ME
(Player player)
NETWORK_IS_PLAYER_TALKING
(Player player)