FiveM Docs / Native Reference
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Namespace: NETWORKAPI set: clientGame: gta5editImprove

NETWORK_IS_IN_PARTY

0x966C2BC2A7FE3F30
0xF9D7D67D
// NetworkIsInParty
BOOL NETWORK_IS_IN_PARTY();
Note according to IDA TU27 X360(Console),  
This native & 'NETWORK_IS_PARTY_MEMBER' both jump to the same location.  
Side note: This location just stops where it's at once jumped to.  
Screenshot for side note,   
h t t p ://i.imgur.com/m2ci1mF.png  
h t t p://i.imgur.com/Z0Wx2B6.png  
NETWORK_IS_CLOCK_TIME_OVERRIDDEN()
NETWORK_IS_CLOUD_AVAILABLE()
NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING()
_NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER(Player player)
NETWORK_IS_DOOR_NETWORKED(Hash doorHash)
_NETWORK_IS_ENTITY_CONCEALED(Entity entity)
NETWORK_IS_ENTITY_FADING(Entity entity)
NETWORK_IS_FINDING_GAMERS()
NETWORK_IS_FRIEND(int* networkHandle)
_NETWORK_IS_FRIEND_HANDLE_ONLINE(int* networkHandle)
NETWORK_IS_FRIEND_IN_MULTIPLAYER(char* friendName)
NETWORK_IS_FRIEND_IN_SAME_TITLE(char* friendName)
NETWORK_IS_FRIEND_INDEX_ONLINE(int friendIndex)
NETWORK_IS_FRIEND_ONLINE(char* name)
NETWORK_IS_GAME_IN_PROGRESS()
NETWORK_IS_GAMER_BLOCKED_BY_ME(Any* networkHandle)
NETWORK_IS_GAMER_IN_MY_SESSION(int* networkHandle)
NETWORK_IS_GAMER_MUTED_BY_ME(int* networkHandle)
NETWORK_IS_GAMER_TALKING(int* networkHandle)
NETWORK_IS_GETTING_GAMER_STATUS()
NETWORK_IS_HANDLE_VALID(int* networkHandle, int bufferSize)
NETWORK_IS_HOST()
NETWORK_IS_HOST_OF_THIS_SCRIPT()
NETWORK_IS_IN_MP_CUTSCENE()
NETWORK_IS_IN_PARTY()
NETWORK_IS_IN_PLATFORM_PARTY()
NETWORK_IS_IN_PLATFORM_PARTY_CHAT()
NETWORK_IS_IN_SESSION()
NETWORK_IS_IN_SPECTATOR_MODE()
NETWORK_IS_IN_TRANSITION()
NETWORK_IS_IN_TUTORIAL_SESSION()
NETWORK_IS_INACTIVE_PROFILE(int* networkHandle)
NETWORK_IS_LOCAL_PLAYER_INVINCIBLE()
NETWORK_IS_LOCAL_TALKING()
NETWORK_IS_MULTIPLAYER_DISABLED()