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Namespace: NETWORKAPI set: clientGame: gta5editImprove

NETWORK_IS_GAME_IN_PROGRESS

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// NetworkIsGameInProgress
BOOL NETWORK_IS_GAME_IN_PROGRESS();
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NETWORK_HAVE_USER_CONTENT_PRIVILEGES(int p0)
NETWORK_HOST_TRANSITION(int p0, int p1, int p2, int p3, Any p4, BOOL p5, BOOL p6, int p7, Any p8, int p9)
NETWORK_INVITE_GAMERS(Any* p0, Any p1, Any* p2, Any* p3)
NETWORK_INVITE_GAMERS_TO_TRANSITION(Any* p0, Any p1)
NETWORK_IS_ACTIVITY_SESSION()
NETWORK_IS_ACTIVITY_SPECTATOR()
NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE(int* networkHandle)
NETWORK_IS_ADDING_FRIEND()
NETWORK_IS_CABLE_CONNECTED()
NETWORK_IS_CHATTING_IN_PLATFORM_PARTY(int* networkHandle)
NETWORK_IS_CLOCK_TIME_OVERRIDDEN()
NETWORK_IS_CLOUD_AVAILABLE()
NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING()
_NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER(Player player)
NETWORK_IS_DOOR_NETWORKED(Hash doorHash)
_NETWORK_IS_ENTITY_CONCEALED(Entity entity)
NETWORK_IS_ENTITY_FADING(Entity entity)
NETWORK_IS_FINDING_GAMERS()
NETWORK_IS_FRIEND(int* networkHandle)
_NETWORK_IS_FRIEND_HANDLE_ONLINE(int* networkHandle)
NETWORK_IS_FRIEND_IN_MULTIPLAYER(char* friendName)
NETWORK_IS_FRIEND_IN_SAME_TITLE(char* friendName)
NETWORK_IS_FRIEND_INDEX_ONLINE(int friendIndex)
NETWORK_IS_FRIEND_ONLINE(char* name)
NETWORK_IS_GAME_IN_PROGRESS()
NETWORK_IS_GAMER_BLOCKED_BY_ME(Any* networkHandle)
NETWORK_IS_GAMER_IN_MY_SESSION(int* networkHandle)
NETWORK_IS_GAMER_MUTED_BY_ME(int* networkHandle)
NETWORK_IS_GAMER_TALKING(int* networkHandle)
NETWORK_IS_GETTING_GAMER_STATUS()
NETWORK_IS_HANDLE_VALID(int* networkHandle, int bufferSize)
NETWORK_IS_HOST()
NETWORK_IS_HOST_OF_THIS_SCRIPT()
NETWORK_IS_IN_MP_CUTSCENE()
NETWORK_IS_IN_PARTY()