SET_PED_CLOTH_PRONE(Any p0, Any p1)
SET_PED_COMBAT_ABILITY(Ped ped, int p1)
SET_PED_COMBAT_ATTRIBUTES(Ped ped, int attributeIndex, BOOL enabled)
SET_PED_COMBAT_MOVEMENT(Ped ped, int combatMovement)
SET_PED_COMBAT_RANGE(Ped ped, int range)
SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)
SET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL value)
SET_PED_COORDS_KEEP_VEHICLE(Ped ped, float posX, float posY, float posZ)
SET_PED_COORDS_NO_GANG(Ped ped, float posX, float posY, float posZ)
_SET_PED_COVER_CLIPSET_OVERRIDE(Ped ped, char* p1)
SET_PED_COWER_HASH(Ped ped, char* p1)
SET_PED_DEFAULT_COMPONENT_VARIATION(Ped ped)
SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED(Ped ped, Ped attachPed, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9, BOOL p10)
SET_PED_DEFENSIVE_AREA_DIRECTION(Ped ped, float p1, float p2, float p3, BOOL p4)
SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED(Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6)
SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLE(Ped ped, Vehicle target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6)
SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
SET_PED_DESIRED_HEADING(Ped ped, float heading)
SET_PED_DIES_IN_SINKING_VEHICLE(Ped ped, BOOL toggle)
SET_PED_DIES_IN_VEHICLE(Ped ped, BOOL toggle)
SET_PED_DIES_IN_WATER(Ped ped, BOOL toggle)
SET_PED_DIES_INSTANTLY_IN_WATER(Ped ped, BOOL toggle)
SET_PED_DIES_WHEN_INJURED(Ped ped, BOOL toggle)
SET_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped, char* clipset)
SET_PED_DUCKING(Ped ped, BOOL toggle)
_SET_PED_EMISSIVE_INTENSITY(Ped ped, float intensity)
SET_PED_ENABLE_WEAPON_BLOCKING(Ped ped, BOOL toggle)
SET_PED_ENVEFF_COLOR_MODULATOR(Ped ped, int r, int g, int b)
SET_PED_ENVEFF_SCALE(Ped ped, float value)
_SET_PED_EYE_COLOR(Ped ped, int index)
_SET_PED_FACE_FEATURE(Ped ped, int index, float scale)
SET_PED_FIRING_PATTERN(Ped ped, Hash patternHash)
SET_PED_FLEE_ATTRIBUTES(Ped ped, int attributeFlags, BOOL enable)
SET_PED_GENERATES_DEAD_BODY_EVENTS(Ped ped, BOOL toggle)
SET_PED_GESTURE_GROUP(Ped ped, char* animGroupGesture)