FiveM Docs / Native Reference
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Namespace: NETWORKAPI set: clientGame: gta5editImprove

0x45F35C0EDC33B03B

0x45F35C0EDC33B03B
// N_0x45f35c0edc33b03b
void 0x45F35C0EDC33B03B(int netScene, Hash modelHash, float x, float y, float z, float p5, char* p6, float p7, float p8, int flags);

NETWORK_A* Similar structure as NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE but it includes this time a hash. In casino_slots it is used one time in a synced scene involving a ped and the slot machine?

NativeDB Introduced: v1734
0x283B6062A2C01E9B()
0x2B1C623823DB0D9D(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
0x2B51EDBEFC301339(int p0, char* p1)
0x2BF66D2E7414F686()
0x2CE9D95E4051AECD(Any p0)
0x2D5DC831176D0114(Any p0)
0x2DA41ED6E1FCD7A5(Any p0, Any p1)
0x2E0BF682CC778D49(Any p0)
0x2E4C123D1C8A710E(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
0x32EBD154CB6B8B99(Any p0, Any p1, Any p2)
0x36391F397731595D(Any p0)
0x367EF5E2F439B4C6(int p0)
0x37D5F739FD494675(Any p0)
0x3855FB5EB2C5E8B2(Any p0)
0x38B7C51AB1EDC7D8(Entity entity, BOOL toggle)
0x39917E1B4CB0F911(BOOL p0)
0x3C5C1E2C2FF814B1(BOOL toggle)
0x3FA36981311FA4FF(int netId, BOOL state)
0x3FC795691834481D(Any p0, Any p1)
0x4237E822315D8BA9()
0x4348BFDA56023A2F(Any p0, Any p1)
0x444C4525ECE0A4B9()
0x45A83257ED02D9BC()
0x45E816772E93A9DB()
0x45F35C0EDC33B03B(int netScene, Hash modelHash, float x, float y, float z, float p5, char* p6, float p7, float p8, int flags)
0x4811BBAC21C5FCD5(Any p0)
0x4A9FDE3A5A6D0437(BOOL toggle)
0x4AD490AE1536933B(Any p0, Any p1)
0x4C2A9FDC22377075()
0x4C9034162368E206()
0x4D02279C83BE69FE()
0x4DF7CFFF471A7FB1(Any p0)
0x5324A0E3E4CE3570(Any p0, Any p1, Any* p2, Any* p3)
0x53C10C8BD774F2C9()
0x5539C3EBF104A53A(BOOL p0)