// N_0x45f35c0edc33b03b
void 0x45F35C0EDC33B03B(int netScene, Hash modelHash, float x, float y, float z, float p5, char* p6, float p7, float p8, int flags);
NETWORK_A*
Similar structure as NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE but it includes this time a hash.
In casino_slots it is used one time in a synced scene involving a ped and the slot machine?
NativeDB Introduced: v1734