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Namespace: NETWORKAPI set: clientGame: gta5editImprove

IS_SPHERE_VISIBLE_TO_PLAYER

0xDC3A310219E5DA62
0xE9FCFB32
// IsSphereVisibleToPlayer
BOOL IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, float p1, float p2, float p3, float p4);
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GET_MAX_NUM_NETWORK_VEHICLES()
GET_NETWORK_TIME()
GET_NETWORK_TIME_ACCURATE()
GET_NUM_COMMERCE_ITEMS()
GET_NUM_CREATED_MISSION_OBJECTS(BOOL p0)
GET_NUM_CREATED_MISSION_PEDS(BOOL p0)
GET_NUM_CREATED_MISSION_VEHICLES(BOOL p0)
GET_NUM_RESERVED_MISSION_OBJECTS(BOOL p0)
GET_NUM_RESERVED_MISSION_PEDS(BOOL p0)
GET_NUM_RESERVED_MISSION_VEHICLES(BOOL p0)
_GET_ONLINE_VERSION()
GET_STATUS_OF_TEXTURE_DOWNLOAD(int p0)
GET_TIME_AS_STRING(int time)
GET_TIME_DIFFERENCE(int timeA, int timeB)
GET_TIME_OFFSET(int timeA, int timeB)
HAS_NETWORK_TIME_STARTED()
IS_COMMERCE_DATA_VALID()
IS_COMMERCE_STORE_OPEN()
IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(int netID)
_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(Player player)
_IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER(Entity entity)
IS_NETWORK_ID_OWNED_BY_PARTICIPANT(int netId)
IS_PLAYER_IN_CUTSCENE(Player player)
IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(float p0, float p1, float p2, float p3)
IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, float p1, float p2, float p3, float p4)
IS_STORE_AVAILABLE_TO_USER()
IS_TIME_EQUAL_TO(int timeA, int timeB)
IS_TIME_LESS_THAN(int timeA, int timeB)
IS_TIME_MORE_THAN(int timeA, int timeB)
NET_TO_ENT(int netHandle)
NET_TO_OBJ(int netHandle)
NET_TO_PED(int netHandle)
NET_TO_VEH(int netHandle)
_NETWORK_ACCEPT_INVITE()
NETWORK_ACCEPT_PRESENCE_INVITE(Any p0)