FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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IS_PLAYER_IN_CUTSCENE
(Player player)
IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE
(float p0, float p1, float p2, float p3)
IS_SPHERE_VISIBLE_TO_PLAYER
(Any p0, float p1, float p2, float p3, float p4)
IS_STORE_AVAILABLE_TO_USER
()
IS_TIME_EQUAL_TO
(int timeA, int timeB)
IS_TIME_LESS_THAN
(int timeA, int timeB)
IS_TIME_MORE_THAN
(int timeA, int timeB)
NET_TO_ENT
(int netHandle)
NET_TO_OBJ
(int netHandle)
NET_TO_PED
(int netHandle)
NET_TO_VEH
(int netHandle)
_NETWORK_ACCEPT_INVITE
()
NETWORK_ACCEPT_PRESENCE_INVITE
(Any p0)
NETWORK_ACCESS_TUNABLE_BOOL
(char* tunableContext, char* tunableName)
NETWORK_ACCESS_TUNABLE_BOOL_HASH
(Hash tunableContext, Hash tunableName)
NETWORK_ACCESS_TUNABLE_FLOAT
(char* tunableContext, char* tunableName, float* value)
NETWORK_ACCESS_TUNABLE_FLOAT_HASH
(Hash tunableContext, Hash tunableName, float* value)
NETWORK_ACCESS_TUNABLE_INT
(char* tunableContext, char* tunableName, int* value)
NETWORK_ACCESS_TUNABLE_INT_HASH
(Hash tunableContext, Hash tunableName, int* value)
NETWORK_ACTION_FOLLOW_INVITE
()
NETWORK_ADD_ENTITY_ANGLED_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, float width)
NETWORK_ADD_ENTITY_AREA
(float p0, float p1, float p2, float p3, float p4, float p5)
NETWORK_ADD_ENTITY_DISPLAYED_BOUNDARIES
(float p0, float p1, float p2, float p3, float p4, float p5)
NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE
(Entity entity, int netScene, char* animDict, char* animName, float blendIn, float blendOut, int flag)
NETWORK_ADD_FOLLOWERS
(int* p0, int p1)
NETWORK_ADD_FRIEND
(int* networkHandle, char* message)
NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE
(int netScene, Hash modelHash, float x, float y, float z, char* animDict, char* animName, float blendInSpeed, float blendOutSpeed, int flags)
NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE
(Ped ped, int netScene, char* animDict, char* animClip, float blendInSpeed, float blendOutSpeed, int syncedSceneFlags, int ragdollFlags, float moverBlendInDelta, int ikFlags)
NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK
(Ped ped, int netSceneID, char* animDict, char* animClip, float blendIn, float blendOut, int sceneFlags, int ragdollFlags, float moverBlendInDelta, int ikFlags)
NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA
(int netScene, char* animDict, char* animName)
_NETWORK_ALLOCATE_TUNABLES_REGISTRATION_DATA_MAP
()
NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION
(Entity entity, BOOL toggle)
NETWORK_AM_I_BLOCKED_BY_GAMER
(Any* networkHandle)
NETWORK_AM_I_BLOCKED_BY_PLAYER
(Player player)
NETWORK_AM_I_MUTED_BY_GAMER
(Any* networkHandle)