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Namespace: NETWORKAPI set: clientGame: gta5editImprove

IS_TIME_MORE_THAN

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// IsTimeMoreThan
BOOL IS_TIME_MORE_THAN(int timeA, int timeB);
Subtracts the first argument from the second, then returns whether the result is negative.  

Old name: _SUBTRACT_A_FROM_B_AND_CHECK_IF_NEGATIVE

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GET_NUM_CREATED_MISSION_OBJECTS(BOOL p0)
GET_NUM_CREATED_MISSION_PEDS(BOOL p0)
GET_NUM_CREATED_MISSION_VEHICLES(BOOL p0)
GET_NUM_RESERVED_MISSION_OBJECTS(BOOL p0)
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IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(int netID)
_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(Player player)
_IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER(Entity entity)
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IS_STORE_AVAILABLE_TO_USER()
IS_TIME_EQUAL_TO(int timeA, int timeB)
IS_TIME_LESS_THAN(int timeA, int timeB)
IS_TIME_MORE_THAN(int timeA, int timeB)
NET_TO_ENT(int netHandle)
NET_TO_OBJ(int netHandle)
NET_TO_PED(int netHandle)
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_NETWORK_ACCEPT_INVITE()
NETWORK_ACCEPT_PRESENCE_INVITE(Any p0)
NETWORK_ACCESS_TUNABLE_BOOL(char* tunableContext, char* tunableName)
NETWORK_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName)
NETWORK_ACCESS_TUNABLE_FLOAT(char* tunableContext, char* tunableName, float* value)
NETWORK_ACCESS_TUNABLE_FLOAT_HASH(Hash tunableContext, Hash tunableName, float* value)