IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(int netID)
_IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(Player player)
_IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER(Entity entity)
IS_NETWORK_ID_OWNED_BY_PARTICIPANT(int netId)
IS_PLAYER_IN_CUTSCENE(Player player)
IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(float p0, float p1, float p2, float p3)
IS_SPHERE_VISIBLE_TO_PLAYER(Any p0, float p1, float p2, float p3, float p4)
IS_STORE_AVAILABLE_TO_USER
IS_TIME_EQUAL_TO(int timeA, int timeB)
IS_TIME_LESS_THAN(int timeA, int timeB)
IS_TIME_MORE_THAN(int timeA, int timeB)
NET_TO_ENT(int netHandle)
NET_TO_OBJ(int netHandle)
NET_TO_PED(int netHandle)
NET_TO_VEH(int netHandle)
_NETWORK_ACCEPT_INVITE
NETWORK_ACCEPT_PRESENCE_INVITE(Any p0)
NETWORK_ACCESS_TUNABLE_BOOL(char* tunableContext, char* tunableName)
NETWORK_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName)
NETWORK_ACCESS_TUNABLE_FLOAT(char* tunableContext, char* tunableName, float* value)
NETWORK_ACCESS_TUNABLE_FLOAT_HASH(Hash tunableContext, Hash tunableName, float* value)
NETWORK_ACCESS_TUNABLE_INT(char* tunableContext, char* tunableName, int* value)
NETWORK_ACCESS_TUNABLE_INT_HASH(Hash tunableContext, Hash tunableName, int* value)
NETWORK_ACTION_FOLLOW_INVITE
NETWORK_ADD_ENTITY_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width)
NETWORK_ADD_ENTITY_AREA(float p0, float p1, float p2, float p3, float p4, float p5)
NETWORK_ADD_ENTITY_DISPLAYED_BOUNDARIES(float p0, float p1, float p2, float p3, float p4, float p5)
NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(Entity entity, int netScene, char* animDict, char* animName, float blendIn, float blendOut, int flag)
NETWORK_ADD_FOLLOWERS(int* p0, int p1)
NETWORK_ADD_FRIEND(int* networkHandle, char* message)
NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(int netScene, Hash modelHash, float x, float y, float z, char* animDict, char* animName, float blendInSpeed, float blendOutSpeed, int flags)
NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(Ped ped, int netScene, char* animDict, char* animClip, float blendInSpeed, float blendOutSpeed, int syncedSceneFlags, int ragdollFlags, float moverBlendInDelta, int ikFlags)
NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(Ped ped, int netSceneID, char* animDict, char* animClip, float blendIn, float blendOut, int sceneFlags, int ragdollFlags, float moverBlendInDelta, int ikFlags)
NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(int netScene, char* animDict, char* animName)
_NETWORK_ALLOCATE_TUNABLES_REGISTRATION_DATA_MAP