FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
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POPULATE_NOW
()
PRELOAD_CLOUD_HAT
(char* name)
QUEUE_MISSION_REPEAT_LOAD
()
QUEUE_MISSION_REPEAT_SAVE
()
QUIT_GAME
()
REGISTER_BOOL_TO_SAVE
(Any* p0, char* name)
REGISTER_ENUM_TO_SAVE
(Any* p0, char* name)
REGISTER_FLOAT_TO_SAVE
(Any* p0, char* name)
REGISTER_INT_TO_SAVE
(Any* p0, char* name)
_REGISTER_INT64_TO_SAVE
(Any* p0, char* name)
REGISTER_SAVE_HOUSE
(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
REGISTER_TEXT_LABEL_TO_SAVE
(Any* p0, char* name)
_REGISTER_TEXT_LABEL_TO_SAVE_2
(Any* p0, char* name)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA
(Any p0)
REMOVE_POP_MULTIPLIER_AREA
(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE
(int id, BOOL p1)
_REMOVE_STEALTH_KILL
(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING
()
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE
()
RESET_DISPATCH_SPAWN_BLOCKING_AREAS
()
_RESET_DISPATCH_SPAWN_LOCATION
()
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS
(Any p0)
RESTART_GAME
()
_SAVE_BENCHMARK_RECORDING
()
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME
(Player player, int* p1, int* p2)
SCRIPT_RACE_INIT
(int numCheckpoints, int numLaps, int numPlayers, Player localPlayer)
SCRIPT_RACE_PLAYER_HIT_CHECKPOINT
(Ped ped, int checkpoint, int lap, int time)
SCRIPT_RACE_SHUTDOWN
()
_SET_BEAST_MODE_ACTIVE
(Player player)
SET_BIT
(int* address, int offset)
SET_BITS_IN_RANGE
(int* var, int rangeStart, int rangeEnd, int p3)
SET_CLOUD_SETTINGS_OVERRIDE
(char* overrideSettingsName)
SET_CLOUDS_ALPHA
(float opacity)
SET_CREDITS_ACTIVE
(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE
(float p0)