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Namespace: MISCAPI set: clientGame: gta5editImprove

SCRIPT_RACE_GET_PLAYER_SPLIT_TIME

0x8EF5573A1F801A5C
0x07FF553F
// ScriptRaceGetPlayerSplitTime
BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2);
PLAY_TENNIS_SWING_ANIM(Ped ped, char* animDict, char* animName, float p3, float p4, BOOL p5)
POPULATE_NOW()
PRELOAD_CLOUD_HAT(char* name)
QUEUE_MISSION_REPEAT_LOAD()
QUEUE_MISSION_REPEAT_SAVE()
REGISTER_BOOL_TO_SAVE(Any* p0, char* name)
REGISTER_ENUM_TO_SAVE(Any* p0, char* name)
REGISTER_FLOAT_TO_SAVE(Any* p0, char* name)
REGISTER_INT_TO_SAVE(Any* p0, char* name)
_REGISTER_INT64_TO_SAVE(Any* p0, char* name)
REGISTER_SAVE_HOUSE(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
REGISTER_TEXT_LABEL_TO_SAVE(Any* p0, char* name)
_REGISTER_TEXT_LABEL_TO_SAVE_2(Any* p0, char* name)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0)
REMOVE_POP_MULTIPLIER_AREA(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE(int id, BOOL p1)
_REMOVE_STEALTH_KILL(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING()
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE()
RESET_DISPATCH_SPAWN_BLOCKING_AREAS()
_RESET_DISPATCH_SPAWN_LOCATION()
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
_RESTART_GAME()
_SAVE_BENCHMARK_RECORDING()
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2)
SCRIPT_RACE_INIT(Any p0, Any p1, Any p2, Any p3)
SCRIPT_RACE_SHUTDOWN()
_SET_BEAST_MODE_ACTIVE(Player player)
SET_BIT(int* address, int offset)
SET_BITS_IN_RANGE(int* var, int rangeStart, int rangeEnd, int p3)
_SET_CLOUD_HAT_OPACITY(float opacity)
SET_CREDITS_ACTIVE(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0)
SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)