// StartScriptFire
FireId START_SCRIPT_FIRE(float X, float Y, float Z, int maxChildren, BOOL isGasFire);
Starts a fire:
xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.