ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, char* boneName1, char* boneName2)
ATTACH_ROPE_TO_ENTITY(int ropeId, Entity entity, float x, float y, float z, BOOL p5)
BREAK_ENTITY_GLASS(Entity entity, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10)
DELETE_CHILD_ROPE(int ropeId)
DELETE_ROPE(int* ropeId)
DETACH_ROPE_FROM_ENTITY(int ropeId, Entity entity)
_DOES_ROPE_BELONG_TO_THIS_SCRIPT(int ropeId)
DOES_ROPE_EXIST(int* ropeId)
GET_CGOFFSET(Entity entity)
_GET_HAS_OBJECT_FRAG_INST(Object object)
GET_ROPE_LAST_VERTEX_COORD(int ropeId)
GET_ROPE_VERTEX_COORD(int ropeId, int vertex)
GET_ROPE_VERTEX_COUNT(int ropeId)
LOAD_ROPE_DATA(int ropeId, char* rope_preset)
PIN_ROPE_VERTEX(int ropeId, int vertex, float x, float y, float z)
ROPE_ARE_TEXTURES_LOADED
ROPE_CONVERT_TO_SIMPLE(int ropeId)
ROPE_DRAW_SHADOW_ENABLED(int* ropeId, BOOL toggle)
ROPE_FORCE_LENGTH(int ropeId, float length)
ROPE_GET_DISTANCE_BETWEEN_ENDS(int ropeId)
ROPE_LOAD_TEXTURES
ROPE_RESET_LENGTH(int ropeId, float length)
ROPE_SET_UPDATE_ORDER(int ropeId, Any p1)
ROPE_SET_UPDATE_PINVERTS(int ropeId)
ROPE_UNLOAD_TEXTURES
SET_CG_AT_BOUNDCENTER(Entity entity)
SET_CGOFFSET(Entity entity, float x, float y, float z)
SET_DAMPING(Entity entity, int vertex, float value)
SET_DISABLE_BREAKING(Object object, BOOL toggle)
SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle)
_SET_ENTITY_PROOF_UNK(Entity entity, BOOL toggle)
_SET_LAUNCH_CONTROL_ENABLED(BOOL toggle)
START_ROPE_UNWINDING_FRONT(int ropeId)
START_ROPE_WINDING(int ropeId)
STOP_ROPE_UNWINDING_FRONT(int ropeId)