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Namespace: PHYSICSAPI set: clientGame: gta5editImprove

0xB743F735C03D7810

0xB743F735C03D7810
0x686672DD
// N_0xb743f735c03d7810
void 0xB743F735C03D7810(int ropeId, int p1);
ROPE_*
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ROPE_FORCE_LENGTH(int ropeId, float length)
ROPE_GET_DISTANCE_BETWEEN_ENDS(int ropeId)
ROPE_LOAD_TEXTURES()
ROPE_RESET_LENGTH(int ropeId, float length)
ROPE_SET_UPDATE_ORDER(int ropeId, Any p1)
ROPE_SET_UPDATE_PINVERTS(int ropeId)
ROPE_UNLOAD_TEXTURES()
SET_CG_AT_BOUNDCENTER(Entity entity)
SET_CGOFFSET(Entity entity, float x, float y, float z)
SET_DAMPING(Entity entity, int vertex, float value)
SET_DISABLE_BREAKING(Object object, BOOL toggle)
SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle)
_SET_ENTITY_PROOF_UNK(Entity entity, BOOL toggle)
_SET_LAUNCH_CONTROL_ENABLED(BOOL toggle)
START_ROPE_UNWINDING_FRONT(int ropeId)
START_ROPE_WINDING(int ropeId)
STOP_ROPE_UNWINDING_FRONT(int ropeId)
STOP_ROPE_WINDING(int ropeId)
UNPIN_ROPE_VERTEX(int ropeId, int vertex)
0x36CCB9BE67B970FD(int ropeId, BOOL p1)
0x84DE3B5FB3E666F0(int* ropeId)
0x9EBD751E5787BAF2(BOOL p0)
0xA1AE736541B0FCA3(int* ropeId, BOOL p1)
0xB1B6216CA2E7B55E(Any p0, BOOL p1, BOOL p2)
0xB743F735C03D7810(int ropeId, int p1)
0xBC0CE682D4D05650(int ropeId, int p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13)
0xCC6E963682533882(Object object)
Namespace: PLAYER
ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP(Player player)
ARE_PLAYER_STARS_GREYED_OUT(Player player)
ASSISTED_MOVEMENT_CLOSE_ROUTE()
ASSISTED_MOVEMENT_FLUSH_ROUTE()
CAN_PED_HEAR_PLAYER(Player player, Ped ped)
CAN_PLAYER_START_MISSION(Player player)
CHANGE_PLAYER_PED(Player player, Ped ped, BOOL b2, BOOL resetDamage)