_GET_HAS_OBJECT_FRAG_INST(Object object)
GET_ROPE_LAST_VERTEX_COORD(int ropeId)
GET_ROPE_VERTEX_COORD(int ropeId, int vertex)
GET_ROPE_VERTEX_COUNT(int ropeId)
LOAD_ROPE_DATA(int ropeId, char* rope_preset)
PIN_ROPE_VERTEX(int ropeId, int vertex, float x, float y, float z)
ROPE_ARE_TEXTURES_LOADED
ROPE_CONVERT_TO_SIMPLE(int ropeId)
ROPE_DRAW_SHADOW_ENABLED(int* ropeId, BOOL toggle)
ROPE_FORCE_LENGTH(int ropeId, float length)
ROPE_GET_DISTANCE_BETWEEN_ENDS(int ropeId)
ROPE_LOAD_TEXTURES
ROPE_RESET_LENGTH(int ropeId, float length)
ROPE_SET_UPDATE_ORDER(int ropeId, Any p1)
ROPE_SET_UPDATE_PINVERTS(int ropeId)
ROPE_UNLOAD_TEXTURES
SET_CG_AT_BOUNDCENTER(Entity entity)
SET_CGOFFSET(Entity entity, float x, float y, float z)
SET_DAMPING(Entity entity, int vertex, float value)
SET_DISABLE_BREAKING(Object object, BOOL toggle)
SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle)
_SET_ENTITY_PROOF_UNK(Entity entity, BOOL toggle)
_SET_LAUNCH_CONTROL_ENABLED(BOOL toggle)
START_ROPE_UNWINDING_FRONT(int ropeId)
START_ROPE_WINDING(int ropeId)
STOP_ROPE_UNWINDING_FRONT(int ropeId)
STOP_ROPE_WINDING(int ropeId)
UNPIN_ROPE_VERTEX(int ropeId, int vertex)
0x36CCB9BE67B970FD(int ropeId, BOOL p1)
0x84DE3B5FB3E666F0(int* ropeId)
0x9EBD751E5787BAF2(BOOL p0)
0xA1AE736541B0FCA3(int* ropeId, BOOL p1)
0xB1B6216CA2E7B55E(Any p0, BOOL p1, BOOL p2)
0xB743F735C03D7810(int ropeId, int p1)
0xBC0CE682D4D05650(int ropeId, int p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13)