FiveM Docs / Native Reference
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Namespace: NETWORKAPI set: clientGame: gta5editImprove

SET_ENTITY_LOCALLY_INVISIBLE

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0x51ADCC5F
// SetEntityLocallyInvisible
void SET_ENTITY_LOCALLY_INVISIBLE(Entity entity);

Sets the provided entity not visible for yourself for the current frame.

Examples:

  • Lua
CreateThread(function()
  -- Any random entity should work
  local entity = PlayerPedId()
  -- Make the entity visible for all players
  SetEntityVisible(entity, true)
  while true do
    Wait(0)
    -- Make the entity invisible for the current player only.
    SetEntityLocallyInvisible(entity)
  end
end)
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_NETWORK_UGC_NAV(Any p0, Any p1)
NETWORK_UNREGISTER_NETWORKED_ENTITY(Entity entity)
_NETWORK_UPDATE_PLAYER_SCARS()
NETWORK_USE_HIGH_PRECISION_BLENDING(int netID, BOOL toggle)
NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(Entity entity)
OBJ_TO_NET(Object object)
OPEN_COMMERCE_STORE(char* p0, char* p1)
PARTICIPANT_ID()
PARTICIPANT_ID_TO_INT()
PED_TO_NET(Ped ped)
REFRESH_PLAYER_LIST_STATS(int p0)
RELEASE_ALL_COMMERCE_ITEM_IMAGES()
_REMOTE_CHEAT_DETECTED()
REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(Entity entity)
REQUEST_COMMERCE_ITEM_IMAGE(int index)
_RESERVE_NETWORK_LOCAL_OBJECTS(int amount)
_RESERVE_NETWORK_LOCAL_PEDS(int amount)
_RESERVE_NETWORK_LOCAL_VEHICLES(int amount)
RESERVE_NETWORK_MISSION_OBJECTS(int amount)
RESERVE_NETWORK_MISSION_PEDS(int amount)
RESERVE_NETWORK_MISSION_VEHICLES(int amount)
_RESET_GHOSTED_ENTITY_ALPHA()
SET_BALANCE_ADD_MACHINE(char* contentId, char* contentTypeName)
SET_BALANCE_ADD_MACHINES(Any* data, int dataCount, char* contentTypeName)
SET_ENTITY_LOCALLY_INVISIBLE(Entity entity)
SET_ENTITY_LOCALLY_VISIBLE(Entity entity)
SET_ENTITY_VISIBLE_IN_CUTSCENE(Any p0, BOOL p1, BOOL p2)
_SET_GHOSTED_ENTITY_ALPHA(int alpha)
_SET_LOCAL_PLAYER_AS_GHOST(BOOL toggle)
SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(BOOL p0)
SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(BOOL p0, BOOL p1)
SET_LOCAL_PLAYER_VISIBLE_LOCALLY(BOOL p0)
SET_NETWORK_CUTSCENE_ENTITIES(BOOL toggle)
_SET_NETWORK_ENABLE_VEHICLE_POSITION_CORRECTION(Vehicle vehicle, BOOL toggle)
SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(int netId, Player player, BOOL toggle)