NETWORK_SET_VOICE_ACTIVE(BOOL toggle)
NETWORK_SET_VOICE_CHANNEL(int channel)
_NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING
NETWORK_SHOW_PROFILE_UI(int* networkHandle)
NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags)
NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags)
NETWORK_START_SOLO_TUTORIAL_SESSION
NETWORK_START_SYNCHRONISED_SCENE(int netScene)
_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(Any netHandle)
NETWORK_STOP_SYNCHRONISED_SCENE(int netScene)
NETWORK_SUPPRESS_INVITE(BOOL toggle)
_NETWORK_TRANSITION_TRACK(Hash hash, int p1, int p2, int state, int p4)
NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(Hash tunableContext, Hash tunableName, BOOL defaultValue)
_NETWORK_UGC_NAV(Any p0, Any p1)
NETWORK_UNREGISTER_NETWORKED_ENTITY(Entity entity)
_NETWORK_UPDATE_PLAYER_SCARS
NETWORK_USE_HIGH_PRECISION_BLENDING(int netID, BOOL toggle)
NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(Entity entity)
OBJ_TO_NET(Object object)
OPEN_COMMERCE_STORE(char* p0, char* p1)
PARTICIPANT_ID
PARTICIPANT_ID_TO_INT
PED_TO_NET(Ped ped)
REFRESH_PLAYER_LIST_STATS(int p0)
RELEASE_ALL_COMMERCE_ITEM_IMAGES
_REMOTE_CHEAT_DETECTED
REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(Entity entity)
REQUEST_COMMERCE_ITEM_IMAGE(int index)
_RESERVE_NETWORK_LOCAL_OBJECTS(int amount)
_RESERVE_NETWORK_LOCAL_PEDS(int amount)
_RESERVE_NETWORK_LOCAL_VEHICLES(int amount)
RESERVE_NETWORK_MISSION_OBJECTS(int amount)
RESERVE_NETWORK_MISSION_PEDS(int amount)
RESERVE_NETWORK_MISSION_VEHICLES(int amount)
_RESET_GHOSTED_ENTITY_ALPHA