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Native Reference
API Set:
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server
client
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_NETWORK_TRANSITION_TRACK
(Hash hash, int p1, int p2, int state, int p4)
NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH
(Hash tunableContext, Hash tunableName, BOOL defaultValue)
_NETWORK_UGC_NAV
(Any p0, Any p1)
NETWORK_UNREGISTER_NETWORKED_ENTITY
(Entity entity)
_NETWORK_UPDATE_PLAYER_SCARS
()
NETWORK_USE_HIGH_PRECISION_BLENDING
(int netID, BOOL toggle)
NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME
(Entity entity)
OBJ_TO_NET
(Object object)
OPEN_COMMERCE_STORE
(char* p0, char* p1)
PARTICIPANT_ID
()
PARTICIPANT_ID_TO_INT
()
PED_TO_NET
(Ped ped)
REFRESH_PLAYER_LIST_STATS
(int p0)
RELEASE_ALL_COMMERCE_ITEM_IMAGES
()
_REMOTE_CHEAT_DETECTED
()
REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY
(Entity entity)
REQUEST_COMMERCE_ITEM_IMAGE
(int index)
_RESERVE_NETWORK_LOCAL_OBJECTS
(int amount)
_RESERVE_NETWORK_LOCAL_PEDS
(int amount)
_RESERVE_NETWORK_LOCAL_VEHICLES
(int amount)
RESERVE_NETWORK_MISSION_OBJECTS
(int amount)
RESERVE_NETWORK_MISSION_PEDS
(int amount)
RESERVE_NETWORK_MISSION_VEHICLES
(int amount)
_RESET_GHOSTED_ENTITY_ALPHA
()
SET_BALANCE_ADD_MACHINE
(char* contentId, char* contentTypeName)
SET_BALANCE_ADD_MACHINES
(Any* data, int dataCount, char* contentTypeName)
SET_ENTITY_LOCALLY_INVISIBLE
(Entity entity)
SET_ENTITY_LOCALLY_VISIBLE
(Entity entity)
SET_ENTITY_VISIBLE_IN_CUTSCENE
(Any p0, BOOL p1, BOOL p2)
_SET_GHOSTED_ENTITY_ALPHA
(int alpha)
_SET_LOCAL_PLAYER_AS_GHOST
(BOOL toggle)
SET_LOCAL_PLAYER_INVISIBLE_LOCALLY
(BOOL p0)
SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE
(BOOL p0, BOOL p1)
SET_LOCAL_PLAYER_VISIBLE_LOCALLY
(BOOL p0)
SET_NETWORK_CUTSCENE_ENTITIES
(BOOL toggle)