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Native Reference
API Set:
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server
client
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NETWORK_SET_TRANSITION_CREATOR_HANDLE
(Any* p0)
NETWORK_SET_TRANSITION_VISIBILITY_LOCK
(BOOL p0, BOOL p1)
_NETWORK_SET_VEHICLE_TEST_DRIVE
(BOOL toggle)
_NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE
(Vehicle vehicle, BOOL toggle)
NETWORK_SET_VOICE_ACTIVE
(BOOL toggle)
NETWORK_SET_VOICE_CHANNEL
(int channel)
_NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING
()
NETWORK_SHOW_PROFILE_UI
(int* networkHandle)
NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER
(Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags)
NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER
(Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags)
NETWORK_START_SOLO_TUTORIAL_SESSION
()
NETWORK_START_SYNCHRONISED_SCENE
(int netScene)
_NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK
(Any netHandle)
NETWORK_STOP_SYNCHRONISED_SCENE
(int netScene)
NETWORK_SUPPRESS_INVITE
(BOOL toggle)
_NETWORK_TRANSITION_TRACK
(Hash hash, int p1, int p2, int state, int p4)
NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH
(Hash tunableContext, Hash tunableName, BOOL defaultValue)
_NETWORK_UGC_NAV
(Any p0, Any p1)
NETWORK_UNREGISTER_NETWORKED_ENTITY
(Entity entity)
_NETWORK_UPDATE_PLAYER_SCARS
()
NETWORK_USE_HIGH_PRECISION_BLENDING
(int netID, BOOL toggle)
NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME
(Entity entity)
OBJ_TO_NET
(Object object)
OPEN_COMMERCE_STORE
(char* p0, char* p1)
PARTICIPANT_ID
()
PARTICIPANT_ID_TO_INT
()
PED_TO_NET
(Ped ped)
REFRESH_PLAYER_LIST_STATS
(int p0)
RELEASE_ALL_COMMERCE_ITEM_IMAGES
()
_REMOTE_CHEAT_DETECTED
()
REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY
(Entity entity)
REQUEST_COMMERCE_ITEM_IMAGE
(int index)
_RESERVE_NETWORK_LOCAL_OBJECTS
(int amount)
_RESERVE_NETWORK_LOCAL_PEDS
(int amount)
_RESERVE_NETWORK_LOCAL_VEHICLES
(int amount)