// AddBlipForArea
Blip _ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height);
Parameters:- x:
The X coordinate of the center of the blip.
- y:
The Y coordinate of the center of the blip.
- z:
The Z coordinate of the center of the blip.
- width:
The width of the blip.
- height:
The height of the blip.
Adds a rectangular blip for the specified coordinates/area.
It is recommended to use SET_BLIP_ROTATION and SET_BLIP_COLOUR to make the blip not rotate along with the camera.
By default, the blip will show as a regular blip with the specified color/sprite if it is outside of the minimap view.
Example image:
(Native name is likely to actually be ADD_BLIP_FOR_AREA, but due to the usual reasons this can't be confirmed)