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Namespace: PATHFINDAPI set: clientGame: gta5editImprove

CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS

0xADD95C7005C4A197
0xB114489B
// CalculateTravelDistanceBetweenPoints
float CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS(float x1, float y1, float z1, float x2, float y2, float z2);

Calculates the travel distance between a set of points. Doesn't seem to correlate with distance on gps sometimes.

This function returns the value 100000.0 over long distances, seems to be a failure mode result, potentially occurring when not all path nodes are loaded into pathfind.

0xBE197EAA669238F4(Any p0, Any p1, Any p2, Any p3)
0xC0416B061F2B7E5E(BOOL p0)
0xC35A6D07C93802B2()
0xC5C8F970D4EDFF71(Any p0)
0xCA465D9CC0D231BA(Any p0)
0xCA4AE345A153D573(BOOL p0)
0xCB82A0BF0E3E3265(int p0)
0xCFD16F0DB5A3535C(BOOL toggle)
0xD1C55B110E4DF534(Any p0)
0xD1C7CB175E012964(int scaleformHandle)
0xD9454B5752C857DC()
0xDB1EA9411C8911EC(int checkpointHandle)
0xE2892E7E55D7073A(float p0)
0xE3E2C1B4C59DBC77(int unk)
0xE59343E9E96529E7()
0xE63D7C6EECECB66B(BOOL toggle)
0xE791DF1F73ED2C8B(Any p0)
0xEC72C258667BE5EA(Any p0)
0xEF398BEEE4EF45F9(BOOL p0)
0xEFABC7722293DA7C()
0xF3F776ADA161E47D(Any p0, Any p1)
0xF51D36185993515D(int checkpoint, float posX, float posY, float posZ, float unkX, float unkY, float unkZ)
0xF78B803082D4386F(float p0)
0xFCF6788FC4860CD4(int checkpoint)
Namespace: HUD
ACTIVATE_FRONTEND_MENU(Hash menuhash, BOOL togglePause, int component)
_ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height)
ADD_BLIP_FOR_COORD(float x, float y, float z)
ADD_BLIP_FOR_ENTITY(Entity entity)
ADD_BLIP_FOR_PICKUP(Pickup pickup)
ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius)
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(BOOL p0)
ADD_POINT_TO_GPS_CUSTOM_ROUTE(float x, float y, float z)
ADD_POINT_TO_GPS_MULTI_ROUTE(float x, float y, float z)
ADD_TEXT_COMPONENT_FLOAT(float value, int decimalPlaces)