FiveM Docs / Native Reference
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Namespace: HUDAPI set: clientGame: gta5editImprove

ADD_BLIP_FOR_COORD

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0xC6F43D0E
// AddBlipForCoord
Blip ADD_BLIP_FOR_COORD(float x, float y, float z);
Parameters:
  • x:

    The X coordinate to create the blip on.

  • y:

    The Y coordinate.

  • z:

    The Z coordinate.

Returns:

A blip handle.

Creates a blip for the specified coordinates. You can use SET_BLIP_ natives to change the blip.

Examples:

  • Lua
local destination = AddBlipForCoord(200.0, 200.0, 5.0)
0xC5C8F970D4EDFF71(Any p0)
0xCA465D9CC0D231BA(Any p0)
0xCA4AE345A153D573(BOOL p0)
0xCB82A0BF0E3E3265(int p0)
0xCFD16F0DB5A3535C(BOOL toggle)
0xD1C55B110E4DF534(Any p0)
0xD1C7CB175E012964(int scaleformHandle)
0xD9454B5752C857DC()
0xDB1EA9411C8911EC(int checkpointHandle)
0xE2892E7E55D7073A(float p0)
0xE3E2C1B4C59DBC77(int unk)
0xE59343E9E96529E7()
0xE63D7C6EECECB66B(BOOL toggle)
0xE791DF1F73ED2C8B(Any p0)
0xEC72C258667BE5EA(Any p0)
0xEF398BEEE4EF45F9(BOOL p0)
0xEFABC7722293DA7C()
0xF3F776ADA161E47D(Any p0, Any p1)
0xF51D36185993515D(int checkpoint, float posX, float posY, float posZ, float unkX, float unkY, float unkZ)
0xF78B803082D4386F(float p0)
0xFCF6788FC4860CD4(int checkpoint)
Namespace: HUD
ACTIVATE_FRONTEND_MENU(Hash menuhash, BOOL togglePause, int component)
_ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height)
ADD_BLIP_FOR_COORD(float x, float y, float z)
ADD_BLIP_FOR_ENTITY(Entity entity)
ADD_BLIP_FOR_PICKUP(Pickup pickup)
ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius)
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(BOOL p0)
ADD_POINT_TO_GPS_CUSTOM_ROUTE(float x, float y, float z)
ADD_POINT_TO_GPS_MULTI_ROUTE(float x, float y, float z)
ADD_TEXT_COMPONENT_FLOAT(float value, int decimalPlaces)
ADD_TEXT_COMPONENT_FORMATTED_INTEGER(int value, BOOL commaSeparated)
ADD_TEXT_COMPONENT_INTEGER(int value)
ADD_TEXT_COMPONENT_SUBSTRING_BLIP_NAME(Blip blip)