FiveM Docs / Native Reference
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Namespace: HUDAPI set: clientGame: gta5editImprove

ADD_BLIP_FOR_COORD

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// AddBlipForCoord
Blip ADD_BLIP_FOR_COORD(float x, float y, float z);
Parameters:
  • x:

    The X coordinate to create the blip on.

  • y:

    The Y coordinate.

  • z:

    The Z coordinate.

Returns:

A blip handle.

Creates a blip for the specified coordinates. You can use SET_BLIP_ natives to change the blip.

Examples:

  • Lua
local destination = AddBlipForCoord(200.0, 200.0, 5.0)
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0xCFD16F0DB5A3535C(BOOL toggle)
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0xDB1EA9411C8911EC(int checkpointHandle)
0xE2892E7E55D7073A(float p0)
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Namespace: HUD
ACTIVATE_FRONTEND_MENU(Hash menuhash, BOOL togglePause, int component)
_ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height)
ADD_BLIP_FOR_COORD(float x, float y, float z)
ADD_BLIP_FOR_ENTITY(Entity entity)
ADD_BLIP_FOR_PICKUP(Pickup pickup)
ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius)
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(BOOL addToBrief)
ADD_POINT_TO_GPS_CUSTOM_ROUTE(float x, float y, float z)
ADD_POINT_TO_GPS_MULTI_ROUTE(float x, float y, float z)
ADD_TEXT_COMPONENT_FLOAT(float value, int decimalPlaces)
ADD_TEXT_COMPONENT_FORMATTED_INTEGER(int value, BOOL commaSeparated)
ADD_TEXT_COMPONENT_INTEGER(int value)
ADD_TEXT_COMPONENT_SUBSTRING_BLIP_NAME(Blip blip)