FiveM Docs / Native Reference
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Namespace: HUDAPI set: clientGame: gta5editImprove

ADD_BLIP_FOR_RADIUS

0x46818D79B1F7499A
0x4626756C
// AddBlipForRadius
Blip ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius);
Parameters:
  • posX:

    The x position of the blip (you can also send a vector3 instead of the bulk coordinates)

  • posY:

    The y position of the blip (you can also send a vector3 instead of the bulk coordinates)

  • posZ:

    The z position of the blip (you can also send a vector3 instead of the bulk coordinates)

  • radius:

    The number that defines the radius of the blip circle

Returns:

The blip handle that can be manipulated with every SetBlip natives

Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords)

Example image: example

Examples:

  • Lua
  • JavaScript
local coords = vector3(0.0, 0.0, 0.0)

local blip = AddBlipForRadius(coords, 100.0) -- need to have .0
SetBlipColour(blip, 1)
SetBlipAlpha(blip, 128)
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0xC5C8F970D4EDFF71(Any p0)
0xCA465D9CC0D231BA(Any p0)
0xCA4AE345A153D573(BOOL p0)
0xCB82A0BF0E3E3265(int p0)
0xCFD16F0DB5A3535C(BOOL toggle)
0xD1C55B110E4DF534(Any p0)
0xDB1EA9411C8911EC(int checkpointHandle)
0xE2892E7E55D7073A(float p0)
0xE59343E9E96529E7()
0xE63D7C6EECECB66B(BOOL toggle)
0xE791DF1F73ED2C8B(Any p0)
0xEC72C258667BE5EA(Any p0)
0xEF398BEEE4EF45F9(BOOL p0)
0xEFABC7722293DA7C()
0xF3F776ADA161E47D(Any p0, Any p1)
0xF51D36185993515D(int checkpoint, float posX, float posY, float posZ, float unkX, float unkY, float unkZ)
0xF78B803082D4386F(float p0)
0xFCF6788FC4860CD4(int checkpoint)
Namespace: HUD
ACTIVATE_FRONTEND_MENU(Hash menuhash, BOOL togglePause, int component)
_ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height)
ADD_BLIP_FOR_COORD(float x, float y, float z)
ADD_BLIP_FOR_ENTITY(Entity entity)
ADD_BLIP_FOR_PICKUP(Pickup pickup)
ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius)
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(BOOL addToBrief)
ADD_POINT_TO_GPS_CUSTOM_ROUTE(float x, float y, float z)
ADD_POINT_TO_GPS_MULTI_ROUTE(float x, float y, float z)
ADD_TEXT_COMPONENT_FLOAT(float value, int decimalPlaces)
ADD_TEXT_COMPONENT_FORMATTED_INTEGER(int value, BOOL commaSeparated)
ADD_TEXT_COMPONENT_INTEGER(int value)
ADD_TEXT_COMPONENT_SUBSTRING_BLIP_NAME(Blip blip)
ADD_TEXT_COMPONENT_SUBSTRING_KEYBOARD_DISPLAY(char* string)
ADD_TEXT_COMPONENT_SUBSTRING_PHONE_NUMBER(char* p0, int p1)
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(char* text)