FiveM Docs / Native Reference
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Namespace: CAMAPI set: clientGame: gta5editImprove

IS_SCRIPT_GLOBAL_SHAKING

0xC912AF078AF19212
0x6AEFE6A5
// IsScriptGlobalShaking
BOOL IS_SCRIPT_GLOBAL_SHAKING();
Returns:

Returns true if a scripted global camera shake is currently in effect, otherwise false.

Determines if a global camera shake is currently active. You can stop the currently active global camera shake using STOP_SCRIPT_GLOBAL_SHAKING.

NativeDB Introduced: v323

Examples:

  • Lua
  • JavaScript
  • C#
-- Print whether a global camera shake is currently active
print(IsScriptGlobalShaking())
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IS_BONNET_CINEMATIC_CAM_RENDERING()
IS_CAM_ACTIVE(Cam cam)
IS_CAM_INTERPOLATING(Cam cam)
IS_CAM_PLAYING_ANIM(Cam cam, char* animName, char* animDictionary)
IS_CAM_RENDERING(Cam cam)
IS_CAM_SHAKING(Cam cam)
IS_CAM_SPLINE_PAUSED(Any p0)
IS_CINEMATIC_CAM_INPUT_ACTIVE()
IS_CINEMATIC_CAM_RENDERING()
IS_CINEMATIC_CAM_SHAKING()
IS_CINEMATIC_IDLE_CAM_RENDERING()
IS_CINEMATIC_SHOT_ACTIVE(Any p0)
IS_FIRST_PERSON_AIM_CAM_ACTIVE()
IS_FOLLOW_PED_CAM_ACTIVE()
IS_FOLLOW_VEHICLE_CAM_ACTIVE()
IS_GAMEPLAY_CAM_LOOKING_BEHIND()
IS_GAMEPLAY_CAM_RENDERING()
IS_GAMEPLAY_CAM_SHAKING()
IS_GAMEPLAY_HINT_ACTIVE()
_IS_IN_VEHICLE_CAM_DISABLED()
IS_SCREEN_FADED_IN()
IS_SCREEN_FADED_OUT()
IS_SCREEN_FADING_IN()
IS_SCREEN_FADING_OUT()
IS_SCRIPT_GLOBAL_SHAKING()
IS_SPHERE_VISIBLE(float x, float y, float z, float radius)
OVERRIDE_CAM_SPLINE_MOTION_BLUR(Cam cam, int p1, float p2, float p3)
OVERRIDE_CAM_SPLINE_VELOCITY(Cam cam, int p1, float p2, float p3)
PLAY_CAM_ANIM(Cam cam, char* animName, char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot, BOOL p9, int p10)
PLAY_SYNCHRONIZED_CAM_ANIM(Cam camera, int scene, char* animName, char* animDictionary)
POINT_CAM_AT_COORD(Cam cam, float x, float y, float z)
POINT_CAM_AT_ENTITY(Cam cam, Entity entity, float offsetX, float offsetY, float offsetZ, BOOL p5)
POINT_CAM_AT_PED_BONE(Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL p6)
RENDER_SCRIPT_CAMS(BOOL render, BOOL ease, int easeTime, BOOL easeCoordsAnim, BOOL p4)
_REPLAY_FREE_CAM_GET_MAX_RANGE()