HARD_ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
HARD_ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
_INTERPOLATE_CAM_WITH_PARAMS(Cam camera, float camPosX, float camPosY, float camPosZ, float camRotX, float camRotY, float camRotZ, float fov, int duration, int posCurveType, int rotCurveType, int rotOrder, int fovCurveType)
INVALIDATE_IDLE_CAM
_INVALIDATE_VEHICLE_IDLE_CAM
IS_AIM_CAM_ACTIVE
_IS_AIM_CAM_THIRD_PERSON_ACTIVE
IS_BONNET_CINEMATIC_CAM_RENDERING
IS_CAM_ACTIVE(Cam cam)
IS_CAM_INTERPOLATING(Cam cam)
IS_CAM_PLAYING_ANIM(Cam cam, char* animName, char* animDictionary)
IS_CAM_RENDERING(Cam cam)
IS_CAM_SHAKING(Cam cam)
IS_CAM_SPLINE_PAUSED(Any p0)
IS_CINEMATIC_CAM_INPUT_ACTIVE
IS_CINEMATIC_CAM_RENDERING
IS_CINEMATIC_CAM_SHAKING
IS_CINEMATIC_IDLE_CAM_RENDERING
IS_CINEMATIC_SHOT_ACTIVE(Any p0)
IS_FIRST_PERSON_AIM_CAM_ACTIVE
IS_FOLLOW_PED_CAM_ACTIVE
IS_FOLLOW_VEHICLE_CAM_ACTIVE
IS_GAMEPLAY_CAM_LOOKING_BEHIND
IS_GAMEPLAY_CAM_RENDERING
IS_GAMEPLAY_CAM_SHAKING
IS_GAMEPLAY_HINT_ACTIVE
_IS_IN_VEHICLE_CAM_DISABLED
IS_SCREEN_FADED_IN
IS_SCREEN_FADED_OUT
IS_SCREEN_FADING_IN
IS_SCREEN_FADING_OUT
IS_SCRIPT_GLOBAL_SHAKING
IS_SPHERE_VISIBLE(float x, float y, float z, float radius)
OVERRIDE_CAM_SPLINE_MOTION_BLUR(Cam cam, int p1, float p2, float p3)
OVERRIDE_CAM_SPLINE_VELOCITY(Cam cam, int p1, float p2, float p3)