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Native Reference
API Set:
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_IS_AIM_CAM_THIRD_PERSON_ACTIVE
()
IS_BONNET_CINEMATIC_CAM_RENDERING
()
IS_CAM_ACTIVE
(Cam cam)
IS_CAM_INTERPOLATING
(Cam cam)
IS_CAM_PLAYING_ANIM
(Cam cam, char* animName, char* animDictionary)
IS_CAM_RENDERING
(Cam cam)
IS_CAM_SHAKING
(Cam cam)
IS_CAM_SPLINE_PAUSED
(Any p0)
IS_CINEMATIC_CAM_INPUT_ACTIVE
()
IS_CINEMATIC_CAM_RENDERING
()
IS_CINEMATIC_CAM_SHAKING
()
IS_CINEMATIC_IDLE_CAM_RENDERING
()
IS_CINEMATIC_SHOT_ACTIVE
(Any p0)
IS_FIRST_PERSON_AIM_CAM_ACTIVE
()
IS_FOLLOW_PED_CAM_ACTIVE
()
IS_FOLLOW_VEHICLE_CAM_ACTIVE
()
IS_GAMEPLAY_CAM_LOOKING_BEHIND
()
IS_GAMEPLAY_CAM_RENDERING
()
IS_GAMEPLAY_CAM_SHAKING
()
IS_GAMEPLAY_HINT_ACTIVE
()
_IS_IN_VEHICLE_CAM_DISABLED
()
IS_SCREEN_FADED_IN
()
IS_SCREEN_FADED_OUT
()
IS_SCREEN_FADING_IN
()
IS_SCREEN_FADING_OUT
()
IS_SCRIPT_GLOBAL_SHAKING
()
IS_SPHERE_VISIBLE
(float x, float y, float z, float radius)
OVERRIDE_CAM_SPLINE_MOTION_BLUR
(Cam cam, int p1, float p2, float p3)
OVERRIDE_CAM_SPLINE_VELOCITY
(Cam cam, int p1, float p2, float p3)
PLAY_CAM_ANIM
(Cam cam, char* animName, char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot, BOOL p9, int p10)
PLAY_SYNCHRONIZED_CAM_ANIM
(Cam camera, int scene, char* animName, char* animDictionary)
POINT_CAM_AT_COORD
(Cam cam, float x, float y, float z)
POINT_CAM_AT_ENTITY
(Cam cam, Entity entity, float offsetX, float offsetY, float offsetZ, BOOL p5)
POINT_CAM_AT_PED_BONE
(Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL p6)
RENDER_SCRIPT_CAMS
(BOOL render, BOOL ease, int easeTime, BOOL easeCoordsAnim, BOOL p4)