GET_FINAL_RENDERED_CAM_ROT(int rotationOrder)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_FOV(Player player)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_ROT(Player player, int rotationOrder)
GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR
GET_FOCUS_PED_ON_SCREEN(float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8)
GET_FOLLOW_PED_CAM_VIEW_MODE
GET_FOLLOW_PED_CAM_ZOOM_LEVEL
GET_FOLLOW_VEHICLE_CAM_VIEW_MODE
GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL
GET_GAMEPLAY_CAM_COORD
GET_GAMEPLAY_CAM_FOV
GET_GAMEPLAY_CAM_RELATIVE_HEADING
GET_GAMEPLAY_CAM_RELATIVE_PITCH
GET_GAMEPLAY_CAM_ROT(int rotationOrder)
GET_RENDERING_CAM
HARD_ATTACH_CAM_TO_ENTITY(Cam cam, Entity entity, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
HARD_ATTACH_CAM_TO_PED_BONE(Cam cam, Ped ped, int boneIndex, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
_INTERPOLATE_CAM_WITH_PARAMS(Cam camera, float camPosX, float camPosY, float camPosZ, float camRotX, float camRotY, float camRotZ, float fov, int duration, int posCurveType, int rotCurveType, int rotOrder, int fovCurveType)
INVALIDATE_IDLE_CAM
_INVALIDATE_VEHICLE_IDLE_CAM
IS_AIM_CAM_ACTIVE
_IS_AIM_CAM_THIRD_PERSON_ACTIVE
IS_BONNET_CINEMATIC_CAM_RENDERING
IS_CAM_ACTIVE(Cam cam)
IS_CAM_INTERPOLATING(Cam cam)
IS_CAM_PLAYING_ANIM(Cam cam, char* animName, char* animDictionary)
IS_CAM_RENDERING(Cam cam)
IS_CAM_SHAKING(Cam cam)
IS_CAM_SPLINE_PAUSED(Any p0)
IS_CINEMATIC_CAM_INPUT_ACTIVE
IS_CINEMATIC_CAM_RENDERING
IS_CINEMATIC_CAM_SHAKING
IS_CINEMATIC_IDLE_CAM_RENDERING
IS_CINEMATIC_SHOT_ACTIVE(Any p0)
IS_FIRST_PERSON_AIM_CAM_ACTIVE