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Native Reference
API Set:
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server
client
Language:
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GET_FINAL_RENDERED_CAM_ROT
(int rotationOrder)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_FOV
(Player player)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_ROT
(Player player, int rotationOrder)
GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR
()
GET_FOCUS_PED_ON_SCREEN
(float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8)
GET_FOLLOW_PED_CAM_VIEW_MODE
()
GET_FOLLOW_PED_CAM_ZOOM_LEVEL
()
GET_FOLLOW_VEHICLE_CAM_VIEW_MODE
()
GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL
()
GET_GAMEPLAY_CAM_COORD
()
GET_GAMEPLAY_CAM_FOV
()
GET_GAMEPLAY_CAM_RELATIVE_HEADING
()
GET_GAMEPLAY_CAM_RELATIVE_PITCH
()
GET_GAMEPLAY_CAM_ROT
(int rotationOrder)
GET_RENDERING_CAM
()
HARD_ATTACH_CAM_TO_ENTITY
(Cam cam, Entity entity, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
HARD_ATTACH_CAM_TO_PED_BONE
(Cam cam, Ped ped, int boneIndex, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative)
_INTERPOLATE_CAM_WITH_PARAMS
(Cam camera, float camPosX, float camPosY, float camPosZ, float camRotX, float camRotY, float camRotZ, float fov, int duration, int posCurveType, int rotCurveType, int rotOrder, int fovCurveType)
INVALIDATE_IDLE_CAM
()
_INVALIDATE_VEHICLE_IDLE_CAM
()
IS_AIM_CAM_ACTIVE
()
_IS_AIM_CAM_THIRD_PERSON_ACTIVE
()
IS_BONNET_CINEMATIC_CAM_RENDERING
()
IS_CAM_ACTIVE
(Cam cam)
IS_CAM_INTERPOLATING
(Cam cam)
IS_CAM_PLAYING_ANIM
(Cam cam, char* animName, char* animDictionary)
IS_CAM_RENDERING
(Cam cam)
IS_CAM_SHAKING
(Cam cam)
IS_CAM_SPLINE_PAUSED
(Any p0)
IS_CINEMATIC_CAM_INPUT_ACTIVE
()
IS_CINEMATIC_CAM_RENDERING
()
IS_CINEMATIC_CAM_SHAKING
()
IS_CINEMATIC_IDLE_CAM_RENDERING
()
IS_CINEMATIC_SHOT_ACTIVE
(Any p0)
IS_FIRST_PERSON_AIM_CAM_ACTIVE
()