TRANSFORM_TO_SUBMARINE
0xBE4C854FFDB6EEBE
0xCAFE5FE0
// TransformToSubmarine
void TRANSFORM_TO_SUBMARINE(Vehicle vehicle, BOOL instantly);
Transforms the stormberg
to its "water vehicle" variant. If the vehicle is already in that state then the vehicle transformation audio will still play, but the vehicle won't change at all.
Old name: _TRANSFORM_STORMBERG_TO_WATER_VEHICLE
Old name: _TRANSFORM_VEHICLE_TO_SUBMARINE