SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_UNDRIVEABLE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_UNK_DAMAGE_MULTIPLIER(Vehicle vehicle, float multiplier)
SET_VEHICLE_USE_ALTERNATE_HANDLING(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION(Vehicle p0, BOOL p1, BOOL p2, BOOL p3)
_SET_VEHICLE_USE_HORN_BUTTON_FOR_NITROUS(Vehicle vehicle, BOOL bToggle)
SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USES_LARGE_REAR_RAMP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WEAPON_CAPACITY(Vehicle vehicle, int weaponIndex, int capacity)
_SET_VEHICLE_WEAPONS_DISABLED(Vehicle vehicle, int weaponSlot)
SET_VEHICLE_WHEEL_TYPE(Vehicle vehicle, int wheelType)
SET_VEHICLE_WHEELS_CAN_BREAK(Vehicle vehicle, BOOL enabled)
SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WHEELS_DEAL_DAMAGE(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_WINDOW_TINT(Vehicle vehicle, int tint)
_SET_VEHICLE_XENON_LIGHTS_COLOR(Vehicle vehicle, int color)
SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, float time)
SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
SMASH_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
STABILISE_ENTITY_ATTACHED_TO_HELI(Vehicle vehicle, Entity entity, float p2)
START_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle, int recording, char* script, BOOL p3)
START_PLAYBACK_RECORDED_VEHICLE_USING_AI(Vehicle vehicle, int recording, char* script, float speed, int drivingStyle)
START_PLAYBACK_RECORDED_VEHICLE_WITH_FLAGS(Vehicle vehicle, int recording, char* script, int flags, int time, int drivingStyle)
START_VEHICLE_ALARM(Vehicle vehicle)
START_VEHICLE_HORN(Vehicle vehicle, int duration, Hash mode, BOOL forever)
STOP_ALL_GARAGE_ACTIVITY
_STOP_BRING_VEHICLE_TO_HALT(Vehicle vehicle)
STOP_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
SWITCH_TRAIN_TRACK(int trackId, BOOL state)
TOGGLE_VEHICLE_MOD(Vehicle vehicle, int modType, BOOL toggle)
TRACK_VEHICLE_VISIBILITY(Vehicle vehicle)
TRANSFORM_TO_CAR(Vehicle vehicle, BOOL instantly)
TRANSFORM_TO_SUBMARINE(Vehicle vehicle, BOOL instantly)
UNPAUSE_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)