FiveM Docs
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Native Reference
API Set:
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server
client
Language:
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SET_VEHICLE_SHOOT_AT_TARGET
(Ped driver, Entity entity, float xTarget, float yTarget, float zTarget)
_SET_VEHICLE_SILENT
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_SIREN
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_ST
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STEER_BIAS
(Vehicle vehicle, float value)
SET_VEHICLE_STEERING_BIAS_SCALAR
(Vehicle vehicle, float scalar)
SET_VEHICLE_STRONG
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_TANK_TURRET_POSITION
(Vehicle vehicle, float position, BOOL p2)
SET_VEHICLE_TIMED_EXPLOSION
(Vehicle vehicle, Ped ped, BOOL toggle)
SET_VEHICLE_TOW_TRUCK_ARM_POSITION
(Vehicle vehicle, float position)
SET_VEHICLE_TURRET_SPEED_THIS_FRAME
(Vehicle vehicle, float speed)
_SET_VEHICLE_TURRET_UNK
(Vehicle vehicle, int index, BOOL toggle)
SET_VEHICLE_TYRE_BURST
(Vehicle vehicle, int index, BOOL onRim, float p3)
SET_VEHICLE_TYRE_FIXED
(Vehicle vehicle, int tyreIndex)
SET_VEHICLE_TYRE_SMOKE_COLOR
(Vehicle vehicle, int r, int g, int b)
SET_VEHICLE_TYRES_CAN_BURST
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_UNDRIVEABLE
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_UNK_DAMAGE_MULTIPLIER
(Vehicle vehicle, float multiplier)
SET_VEHICLE_USE_ALTERNATE_HANDLING
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION
(Vehicle p0, BOOL p1, BOOL p2, BOOL p3)
_SET_VEHICLE_USE_HORN_BUTTON_FOR_NITROUS
(Vehicle vehicle, BOOL bToggle)
SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_USES_LARGE_REAR_RAMP
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WEAPON_CAPACITY
(Vehicle vehicle, int weaponIndex, int capacity)
_SET_VEHICLE_WEAPONS_DISABLED
(Vehicle vehicle, int weaponSlot)
SET_VEHICLE_WHEEL_TYPE
(Vehicle vehicle, int wheelType)
SET_VEHICLE_WHEELS_CAN_BREAK
(Vehicle vehicle, BOOL enabled)
SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP
(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_WHEELS_DEAL_DAMAGE
(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_WINDOW_TINT
(Vehicle vehicle, int tint)
_SET_VEHICLE_XENON_LIGHTS_COLOR
(Vehicle vehicle, int color)
SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE
(Vehicle vehicle, float time)
SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE
(Vehicle vehicle)
SMASH_VEHICLE_WINDOW
(Vehicle vehicle, int windowIndex)
STABILISE_ENTITY_ATTACHED_TO_HELI
(Vehicle vehicle, Entity entity, float p2)