// DoorControl
void _DOOR_CONTROL(Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult);
Hardcoded not to work in multiplayer environments.
Native name between SET_LOCAL_PLAYER_VISIBLE_LOCALLY
& SET_MAX_WANTED_LEVEL
.
OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0); //door unlocked
OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0); //door locked