FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
0xFA2888E3833C8E96
()
0xFAC18E7356BD3210
()
0xFAE628F1E9ADB239
(Hash p0, int p1, Hash p2)
0xFB1F9381E80FA13F
(int p0, Any* p1)
0xFB680D403909DC70
(Any p0, Any p1)
0xFD75DABC0957BF33
(BOOL p0)
Namespace:
OBJECT
ADD_DOOR_TO_SYSTEM
(Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal)
ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE
(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
ATTACH_PORTABLE_PICKUP_TO_PED
(Object pickupObject, Ped ped)
BREAK_OBJECT_FRAGMENT_CHILD
(Object p0, Any p1, BOOL p2)
_CLEAR_GARAGE_AREA
(Hash garageHash, BOOL isNetwork)
CLEAR_OBJECTS_INSIDE_GARAGE
(Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork)
CREATE_AMBIENT_PICKUP
(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL returnHandle, BOOL p8)
CREATE_MONEY_PICKUPS
(float x, float y, float z, int value, int amount, Hash model)
_CREATE_NON_NETWORKED_AMBIENT_PICKUP
(Any pickupHash, float posX, float posY, float posZ, int flags, int value, Any modelHash, BOOL p7, BOOL p8)
CREATE_NON_NETWORKED_PORTABLE_PICKUP
(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
CREATE_OBJECT
(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_OBJECT_NO_OFFSET
(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_PICKUP
(Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash)
CREATE_PICKUP_ROTATE
(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash)
CREATE_PORTABLE_PICKUP
(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
DELETE_OBJECT
(Object* object)
DETACH_PORTABLE_PICKUP_FROM_PED
(Object pickupObject)
DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS
(float x, float y, float z, float radius, Hash hash, BOOL p5)
DOES_PICKUP_EXIST
(Pickup pickup)
DOES_PICKUP_OBJECT_EXIST
(Object pickupObject)
DOES_PICKUP_OF_TYPE_EXIST_IN_AREA
(Hash pickupHash, float x, float y, float z, float radius)
DOES_RAYFIRE_MAP_OBJECT_EXIST
(Object object)
_DOOR_CONTROL
(Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult)
DOOR_SYSTEM_FIND_EXISTING_DOOR
(float x, float y, float z, Hash modelHash, Hash* doorOutPointer)
_DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE
(Hash doorHash)
DOOR_SYSTEM_GET_DOOR_PENDING_STATE
(Hash doorHash)
DOOR_SYSTEM_GET_DOOR_STATE
(Hash doorHash)
DOOR_SYSTEM_GET_IS_PHYSICS_LOADED
(Hash doorHash)