0xE16AA70CE9BEEDC3(Any p0)
0xE42D626EEC94E5D9(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
0xE6717E652B8C8D8A(Any p0, Any p1)
0xEA8C0DDB10E2822A(Any p0, Any p1)
0xEBCAB9E5048434F4
0xEBF8284D8CADEB53
0xEBFA8D50ADDC54C4(Any p0)
0xF083835B70BA9BFE
0xF287F506767CC8A9
0xF49ABC20D8552257(Any p0)
0xF6F4383B7C92F11A(Any p0)
0xF814FEC6A19FD6E0
0xFA2888E3833C8E96
0xFAC18E7356BD3210
0xFAE628F1E9ADB239(Hash p0, int p1, Hash p2)
0xFB1F9381E80FA13F(int p0, Any* p1)
0xFB680D403909DC70(Any p0, Any p1)
0xFD75DABC0957BF33(BOOL p0)
Namespace: OBJECT
ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal)
ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
ATTACH_PORTABLE_PICKUP_TO_PED(Object pickupObject, Ped ped)
BREAK_OBJECT_FRAGMENT_CHILD(Object p0, Any p1, BOOL p2)
_CLEAR_GARAGE_AREA(Hash garageHash, BOOL isNetwork)
CLEAR_OBJECTS_INSIDE_GARAGE(Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork)
CREATE_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL returnHandle, BOOL p8)
CREATE_MONEY_PICKUPS(float x, float y, float z, int value, int amount, Hash model)
_CREATE_NON_NETWORKED_AMBIENT_PICKUP(Any pickupHash, float posX, float posY, float posZ, int flags, int value, Any modelHash, BOOL p7, BOOL p8)
CREATE_NON_NETWORKED_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash)
CREATE_PICKUP_ROTATE(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash)
CREATE_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
DELETE_OBJECT(Object* object)