0xFB1F9381E80FA13F(int p0, Any* p1)
0xFB680D403909DC70(Any p0, Any p1)
0xFD75DABC0957BF33(BOOL p0)
Namespace: OBJECT
ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal)
ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE(Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4)
ATTACH_PORTABLE_PICKUP_TO_PED(Object pickupObject, Ped ped)
BREAK_OBJECT_FRAGMENT_CHILD(Object p0, Any p1, BOOL p2)
_CLEAR_GARAGE_AREA(Hash garageHash, BOOL isNetwork)
CLEAR_OBJECTS_INSIDE_GARAGE(Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork)
CREATE_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL returnHandle, BOOL p8)
CREATE_MONEY_PICKUPS(float x, float y, float z, int value, int amount, Hash model)
_CREATE_NON_NETWORKED_AMBIENT_PICKUP(Any pickupHash, float posX, float posY, float posZ, int flags, int value, Any modelHash, BOOL p7, BOOL p8)
CREATE_NON_NETWORKED_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag)
CREATE_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash)
CREATE_PICKUP_ROTATE(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash)
CREATE_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)
DELETE_OBJECT(Object* object)
DETACH_PORTABLE_PICKUP_FROM_PED(Object pickupObject)
DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS(float x, float y, float z, float radius, Hash hash, BOOL p5)
DOES_PICKUP_EXIST(Pickup pickup)
DOES_PICKUP_OBJECT_EXIST(Object pickupObject)
DOES_PICKUP_OF_TYPE_EXIST_IN_AREA(Hash pickupHash, float x, float y, float z, float radius)
DOES_RAYFIRE_MAP_OBJECT_EXIST(Object object)
_DOOR_CONTROL(Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult)
DOOR_SYSTEM_FIND_EXISTING_DOOR(float x, float y, float z, Hash modelHash, Hash* doorOutPointer)
_DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE(Hash doorHash)
DOOR_SYSTEM_GET_DOOR_PENDING_STATE(Hash doorHash)
DOOR_SYSTEM_GET_DOOR_STATE(Hash doorHash)
DOOR_SYSTEM_GET_IS_PHYSICS_LOADED(Hash doorHash)
DOOR_SYSTEM_GET_OPEN_RATIO(Hash doorHash)
DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE(Hash doorHash, float distance, BOOL requestDoor, BOOL forceUpdate)
DOOR_SYSTEM_SET_AUTOMATIC_RATE(Hash doorHash, float rate, BOOL requestDoor, BOOL forceUpdate)