DISABLE_EDITOR_RUNTIME
DISABLE_IDLE_CAMERA(BOOL state)
DISABLE_VEHICLE_PASSENGER_IDLE_CAMERA(BOOL state)
DISABLE_WORLDHORIZON_RENDERING(BOOL state)
DOES_BOAT_SINK_WHEN_WRECKED(Vehicle vehicle)
DOES_ENTITY_EXIST(Object entity)
DOES_PLAYER_EXIST(char* playerSrc)
DOES_PLAYER_OWN_SKU(char* playerSrc, int skuId)
DOES_PLAYER_OWN_SKU_EXT(char* playerSrc, int skuId)
DOES_TIMECYCLE_MODIFIER_HAS_VAR(char* modifierName, char* varName)
DOOR_SYSTEM_GET_ACTIVE
DOOR_SYSTEM_GET_SIZE
DRAW_GIZMO(long matrixPtr, char* id)
DRAW_GLOW_SPHERE(float posX, float posY, float posZ, float radius, int colorR, int colorG, int colorB, float intensity, BOOL invert, BOOL marker)
DRAW_LINE_2D(float x1, float y1, float x2, float y2, float width, int r, int g, int b, int a)
DRAW_RECT_ROTATED(float x, float y, float width, float height, float rotation, int r, int g, int b, int a)
DROP_PLAYER(char* playerSrc, char* reason)
DUPLICATE_FUNCTION_REFERENCE(char* referenceIdentity)
ENABLE_EDITOR_RUNTIME
ENABLE_ENHANCED_HOST_SUPPORT(BOOL enabled)
END_FIND_KVP(int handle)
END_FIND_OBJECT(int findHandle)
END_FIND_PED(int findHandle)
END_FIND_PICKUP(int findHandle)
END_FIND_VEHICLE(int findHandle)
ENSURE_ENTITY_STATE_BAG(Entity entity)
ENTER_CURSOR_MODE
EXECUTE_COMMAND(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC(Entity entity)
FIND_FIRST_OBJECT(Entity* outEntity)
FIND_FIRST_PED(Entity* outEntity)
FIND_FIRST_PICKUP(Entity* outEntity)