FiveM Docs
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Native Reference
API Set:
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server
client
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CREATE_PED_INSIDE_VEHICLE
(Vehicle vehicle, int pedType, Hash modelHash, int seat, BOOL isNetwork, BOOL bScriptHostPed)
CREATE_RUNTIME_TEXTURE
(long txd, char* txn, int width, int height)
CREATE_RUNTIME_TEXTURE_FROM_DUI_HANDLE
(long txd, char* txn, char* duiHandle)
CREATE_RUNTIME_TEXTURE_FROM_IMAGE
(long txd, char* txn, char* fileName)
CREATE_RUNTIME_TXD
(char* name)
CREATE_TIMECYCLE_MODIFIER
(char* modifierName)
CREATE_VEHICLE
(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL netMissionEntity)
CREATE_VEHICLE_SERVER_SETTER
(Hash modelHash, char* type, float x, float y, float z, float heading)
DELETE_ENTITY
(Entity entity)
DELETE_FUNCTION_REFERENCE
(char* referenceIdentity)
DELETE_RESOURCE_KVP
(char* key)
DELETE_RESOURCE_KVP_NO_SYNC
(char* key)
DELETE_TRAIN
(Entity entity)
DESTROY_DUI
(long duiObject)
DISABLE_EDITOR_RUNTIME
()
DISABLE_IDLE_CAMERA
(BOOL state)
DISABLE_VEHICLE_PASSENGER_IDLE_CAMERA
(BOOL state)
DISABLE_WORLDHORIZON_RENDERING
(BOOL state)
DOES_BOAT_SINK_WHEN_WRECKED
(Vehicle vehicle)
DOES_ENTITY_EXIST
(Object entity)
DOES_PLAYER_EXIST
(char* playerSrc)
DOES_PLAYER_OWN_SKU
(char* playerSrc, int skuId)
DOES_PLAYER_OWN_SKU_EXT
(char* playerSrc, int skuId)
DOES_TIMECYCLE_MODIFIER_HAS_VAR
(char* modifierName, char* varName)
DOES_TRAIN_STOP_AT_STATIONS
(Vehicle train)
DOES_VEHICLE_USE_FUEL
(Vehicle vehicle)
DOOR_SYSTEM_GET_ACTIVE
()
DOOR_SYSTEM_GET_SIZE
()
DRAW_CORONA
(float posX, float posY, float posZ, float size, int red, int green, int blue, int alpha, float intensity, float zBias, float dirX, float dirY, float dirZ, float viewThreshold, float innerAngle, float outerAngle, int flags)
DRAW_GIZMO
(long matrixPtr, char* id)
DRAW_GLOW_SPHERE
(float posX, float posY, float posZ, float radius, int colorR, int colorG, int colorB, float intensity, BOOL invert, BOOL marker)
DRAW_LINE_2D
(float x1, float y1, float x2, float y2, float width, int r, int g, int b, int a)
DRAW_RECT_ROTATED
(float x, float y, float width, float height, float rotation, int r, int g, int b, int a)
DROP_PLAYER
(char* playerSrc, char* reason)
DUPLICATE_FUNCTION_REFERENCE
(char* referenceIdentity)