DOES_TRAIN_STOP_AT_STATIONS(Vehicle train)
DOES_VEHICLE_USE_FUEL(Vehicle vehicle)
DOOR_SYSTEM_GET_ACTIVE
DOOR_SYSTEM_GET_SIZE
DRAW_CORONA(float posX, float posY, float posZ, float size, int red, int green, int blue, int alpha, float intensity, float zBias, float dirX, float dirY, float dirZ, float viewThreshold, float innerAngle, float outerAngle, int flags)
DRAW_GIZMO(long matrixPtr, char* id)
DRAW_GLOW_SPHERE(float posX, float posY, float posZ, float radius, int colorR, int colorG, int colorB, float intensity, BOOL invert, BOOL marker)
DRAW_LINE_2D(float x1, float y1, float x2, float y2, float width, int r, int g, int b, int a)
DRAW_RECT_ROTATED(float x, float y, float width, float height, float rotation, int r, int g, int b, int a)
DROP_PLAYER(char* playerSrc, char* reason)
DUPLICATE_FUNCTION_REFERENCE(char* referenceIdentity)
ENABLE_EDITOR_RUNTIME
ENABLE_ENHANCED_HOST_SUPPORT(BOOL enabled)
END_FIND_KVP(int handle)
END_FIND_OBJECT(int findHandle)
END_FIND_PED(int findHandle)
END_FIND_PICKUP(int findHandle)
END_FIND_VEHICLE(int findHandle)
ENSURE_ENTITY_STATE_BAG(Entity entity)
ENTER_CURSOR_MODE
EXECUTE_COMMAND(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC(Entity entity)
FIND_FIRST_OBJECT(Entity* outEntity)
FIND_FIRST_PED(Entity* outEntity)
FIND_FIRST_PICKUP(Entity* outEntity)
FIND_FIRST_VEHICLE(Entity* outEntity)
FIND_KVP(int handle)
FIND_NEXT_OBJECT(int findHandle, Entity* outEntity)
FIND_NEXT_PED(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP(int findHandle, Entity* outEntity)
FIND_NEXT_VEHICLE(int findHandle, Entity* outEntity)
FLAG_SERVER_AS_PRIVATE(BOOL private_)