FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: CFXAPI set: clientGame: gta5editImprove

EXPERIMENTAL_LOAD_CLONE_SYNC

0x6BC189AC
// ExperimentalLoadCloneSync
void EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data);

This native is not implemented.

DELETE_RESOURCE_KVP(char* key)
DELETE_RESOURCE_KVP_NO_SYNC(char* key)
DESTROY_DUI(long duiObject)
DISABLE_EDITOR_RUNTIME()
DISABLE_IDLE_CAMERA(BOOL state)
DOES_ENTITY_EXIST(Object entity)
DOES_PLAYER_OWN_SKU(char* playerSrc, int skuId)
DOES_PLAYER_OWN_SKU_EXT(char* playerSrc, int skuId)
DOOR_SYSTEM_GET_ACTIVE()
DOOR_SYSTEM_GET_SIZE()
DRAW_GIZMO(long matrixPtr, char* id)
DROP_PLAYER(char* playerSrc, char* reason)
DUPLICATE_FUNCTION_REFERENCE(char* referenceIdentity)
ENABLE_EDITOR_RUNTIME()
ENABLE_ENHANCED_HOST_SUPPORT(BOOL enabled)
END_FIND_KVP(int handle)
END_FIND_OBJECT(int findHandle)
END_FIND_PED(int findHandle)
END_FIND_PICKUP(int findHandle)
END_FIND_VEHICLE(int findHandle)
ENSURE_ENTITY_STATE_BAG(Entity entity)
ENTER_CURSOR_MODE()
EXECUTE_COMMAND(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC(Entity entity)
FIND_FIRST_OBJECT(Entity* outEntity)
FIND_FIRST_PED(Entity* outEntity)
FIND_FIRST_PICKUP(Entity* outEntity)
FIND_FIRST_VEHICLE(Entity* outEntity)
FIND_KVP(int handle)
FIND_NEXT_OBJECT(int findHandle, Entity* outEntity)
FIND_NEXT_PED(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP(int findHandle, Entity* outEntity)