FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: CFXAPI set: servereditImprove

FREEZE_ENTITY_POSITION

0x65C16D57
// FreezeEntityPosition
void FREEZE_ENTITY_POSITION(Entity entity, BOOL toggle);
Parameters:
  • entity:

    The entity to freeze/unfreeze.

  • toggle:

    Freeze or unfreeze entity.

Freezes or unfreezes an entity preventing its coordinates to change by the player if set to true. You can still change the entity position using SET_ENTITY_COORDS.

This is the server-side RPC native equivalent of the client native FREEZE_ENTITY_POSITION.

Privacy
•
Cookie Policy
•
Cookie Settings
END_FIND_KVP(int handle)
END_FIND_OBJECT(int findHandle)
END_FIND_PED(int findHandle)
END_FIND_PICKUP(int findHandle)
END_FIND_VEHICLE(int findHandle)
ENSURE_ENTITY_STATE_BAG(Entity entity)
ENTER_CURSOR_MODE()
EXECUTE_COMMAND(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC(Entity entity)
FIND_FIRST_OBJECT(Entity* outEntity)
FIND_FIRST_PED(Entity* outEntity)
FIND_FIRST_PICKUP(Entity* outEntity)
FIND_FIRST_VEHICLE(Entity* outEntity)
FIND_KVP(int handle)
FIND_NEXT_OBJECT(int findHandle, Entity* outEntity)
FIND_NEXT_PED(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP(int findHandle, Entity* outEntity)
FIND_NEXT_VEHICLE(int findHandle, Entity* outEntity)
FLAG_SERVER_AS_PRIVATE(BOOL private_)
FLUSH_RESOURCE_KVP()
FORCE_SNOW_PASS(BOOL enabled)
FREEZE_ENTITY_POSITION(Entity entity, BOOL toggle)
GET_ACTIVE_PLAYERS()
GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(char* playerSrc)
GET_ALL_OBJECTS()
GET_ALL_PEDS()
GET_ALL_ROPES()
GET_ALL_VEHICLE_MODELS()
GET_ALL_VEHICLES()
GET_AMBIENT_PED_RANGE_MULTIPLIER()
GET_AMBIENT_VEHICLE_RANGE_MULTIPLIER()
GET_CALMING_QUAD_AT_COORDS(float x, float y)