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Native Reference
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END_FIND_PICKUP
(int findHandle)
END_FIND_VEHICLE
(int findHandle)
ENSURE_ENTITY_STATE_BAG
(Entity entity)
ENTER_CURSOR_MODE
()
EXECUTE_COMMAND
(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE
(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC
(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE
(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC
(Entity entity)
FIND_FIRST_OBJECT
(Entity* outEntity)
FIND_FIRST_PED
(Entity* outEntity)
FIND_FIRST_PICKUP
(Entity* outEntity)
FIND_FIRST_VEHICLE
(Entity* outEntity)
FIND_KVP
(int handle)
FIND_NEXT_OBJECT
(int findHandle, Entity* outEntity)
FIND_NEXT_PED
(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP
(int findHandle, Entity* outEntity)
FIND_NEXT_VEHICLE
(int findHandle, Entity* outEntity)
FLAG_SERVER_AS_PRIVATE
(BOOL private_)
FLUSH_RESOURCE_KVP
()
FORCE_SNOW_PASS
(BOOL enabled)
FREEZE_ENTITY_POSITION
(Entity entity, BOOL toggle)
GET_ACTIVE_PLAYERS
()
GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE
(char* playerSrc)
GET_ALL_OBJECTS
()
GET_ALL_PEDS
()
GET_ALL_ROPES
()
GET_ALL_VEHICLE_MODELS
()
GET_ALL_VEHICLES
()
GET_AMBIENT_PED_RANGE_MULTIPLIER
()
GET_AMBIENT_VEHICLE_RANGE_MULTIPLIER
()
GET_CALMING_QUAD_AT_COORDS
(float x, float y)
GET_CALMING_QUAD_BOUNDS
(int waterQuad, int* minX, int* minY, int* maxX, int* maxY)
GET_CALMING_QUAD_COUNT
()
GET_CALMING_QUAD_DAMPENING
(int waterQuad, float* calmingQuadDampening)