enum EntityOrphanMode {
// Default, this will delete the entity when it isn't relevant to any players
// NOTE: this *doesn't* mean when they're no longer in scope
DeleteWhenNotRelevant = 0,
// The entity will be deleted whenever its original owner disconnects
// NOTE: if this is set when the entities original owner has already left it will be
// marked for deletion (similar to just calling DELETE_ENTITY)
DeleteOnOwnerDisconnect = 1,
// The entity will never be deleted by the server when it does relevancy checks
// you should only use this on entities that need to be relatively persistent
KeepEntity = 2
}
Sets what happens when the entity is orphaned and no longer has its original owner.
NOTE: This native doesn't guarantee the persistence of the entity.