FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
SEND_DUI_MESSAGE
(long duiObject, char* jsonString)
SEND_DUI_MOUSE_DOWN
(long duiObject, char* button)
SEND_DUI_MOUSE_MOVE
(long duiObject, int x, int y)
SEND_DUI_MOUSE_UP
(long duiObject, char* button)
SEND_DUI_MOUSE_WHEEL
(long duiObject, int deltaY, int deltaX)
SEND_LOADING_SCREEN_MESSAGE
(char* jsonString)
SEND_NUI_MESSAGE
(char* jsonString)
SET_AIM_COOLDOWN
(int value)
SET_AUDIO_SUBMIX_EFFECT_PARAM_FLOAT
(int submixId, int effectSlot, int paramIndex, float paramValue)
SET_AUDIO_SUBMIX_EFFECT_PARAM_INT
(int submixId, int effectSlot, int paramIndex, int paramValue)
SET_AUDIO_SUBMIX_EFFECT_RADIO_FX
(int submixId, int effectSlot)
SET_AUDIO_SUBMIX_OUTPUT_VOLUMES
(int submixId, int outputSlot, float frontLeftVolume, float frontRightVolume, float rearLeftVolume, float rearRightVolume, float channel5Volume, float channel6Volume)
SET_BLIP_SPRITE
(Blip blip, int spriteId)
SET_CALMING_QUAD_BOUNDS
(int waterQuad, int minX, int minY, int maxX, int maxY)
SET_CALMING_QUAD_DAMPENING
(int calmingQuad, float dampening)
SET_CONVAR
(char* varName, char* value)
SET_CONVAR_REPLICATED
(char* varName, char* value)
SET_CONVAR_SERVER_INFO
(char* varName, char* value)
SET_CURRENT_PED_WEAPON
(Ped ped, Hash weaponHash, BOOL bForceInHand)
SET_DEFAULT_VEHICLE_NUMBER_PLATE_TEXT_PATTERN
(int plateIndex, char* pattern)
SET_DISCORD_APP_ID
(char* appId)
SET_DISCORD_RICH_PRESENCE_ACTION
(int index, char* label, char* url)
SET_DISCORD_RICH_PRESENCE_ASSET
(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL
(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL_TEXT
(char* text)
SET_DISCORD_RICH_PRESENCE_ASSET_TEXT
(char* text)
SET_DUI_URL
(long duiObject, char* url)
SET_ENTITY_COORDS
(Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea)
SET_ENTITY_DISTANCE_CULLING_RADIUS
(Entity entity, float radius)
SET_ENTITY_DRAW_OUTLINE
(Entity entity, BOOL enabled)
SET_ENTITY_DRAW_OUTLINE_COLOR
(int red, int green, int blue, int alpha)
SET_ENTITY_DRAW_OUTLINE_SHADER
(int shader)
SET_ENTITY_HEADING
(Entity entity, float heading)
SET_ENTITY_IGNORE_REQUEST_CONTROL_FILTER
(Entity entity, bool ignore)
SET_ENTITY_MATRIX
(Entity entity, float forwardX, float forwardY, float forwardZ, float rightX, float rightY, float rightZ, float upX, float upY, float upZ, float atX, float atY, float atZ)