Parameters:- blip:
The blip to change.
- spriteId:
The sprite ID to set.
<!--
_loc1_.map((name, idx) => `| ${idx} | ${name} |  |`).join('\n')
-->
Sets the displayed sprite for a specific blip.
There's a list of sprites on the FiveM documentation site.
This is the server-side RPC native equivalent of the client native SET_BLIP_SPRITE.