Namespace: SHAPETESTAPI set: clientGame: gta5editImprove GET_SHAPE_TEST_RESULT
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// GetShapeTestResult
int GET_SHAPE_TEST_RESULT(int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit);
Parameters:- shapeTestHandle:
A shape test handle.
- hit:
Whether or not the shape test hit any collisions.
- endCoords:
The resulting coordinates where the shape test hit a collision.
- surfaceNormal:
The surface normal of the hit position.
- entityHit:
Any dynamic entity hit by the shape test.
Returns: 0
if the handle is invalid, 1
if the shape test is still pending, or 2
if the shape test has completed, and the handle should be invalidated.
Returns the result of a shape test.
When used with an asynchronous shape test, this native should be looped until returning 0 or 2, after which the handle is invalidated.
Unless the return value is 2, the other return values are undefined.
Old name: _GET_RAYCAST_RESULT